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subject: The Use Of Technological Innovation Buckle [print this page]


Fort - techniques can set up some fixed FtFort - techniques can set up some fixed Ft. They can take benefits of these forts and management an position defense. Auto mechanic in the deployment of a fort, the abilities will be more of a bar with overcharged the consequence of the expertise sets. Clicking to use this expertise than Ft normal attacks will cause greater harm results. This is not a problem of GW2 guide. For example, the mechanic can set up a "hammer Fort". This battery can cause AOE harm, and this fort of "overload" effect is within the opportunity of all the opponents down. The fort can be put away and moving. However, after the fort and put away in the use of the fort have "overload" effect of abilities may experience after a short cooling time, and then you can use the first 2 periods. Remember that techniques can use a battery simultaneously.

Engineering buckle (Tool Belt) - the use of technological innovation buckle, the techniques of tool expertise bar will be more on top of an extra expertise bar, which set them a sequence of different abilities. These abilities can enhance the potency of other abilities mechanic. For example, extra expertise bar to be a part of the fort can trigger self-destruction of the abilities and the abilities of all mines. There are parts when the mechanic to use a grenade after grenade extra expertise bar will be a barrage of skills; and after the use of medical accessories, self-healing abilities will appear.

Recently, NCSoft CFO Jaeho Lee said that "Guild Conflicts 2" in the second 50 percent for packaging and testing, planned to be operational next period, record. There will have more newbies Buy WOW Gold to be a part of in the experience Guild Conflicts 2.

Jaeho Lee in the organization's most recent economical conference, said, "Guild Conflicts 2" will begin the second 50 percent of the try out stage, and he said that "the activity will generate development momentum for the organization next year" - this is to imply that the experience will formally released at next period.

Developer ArenaNet's Regina Buenaobra said a few several weeks ago, they will be prepared for the experience industry. It would appear that this statement in the 2007 Extremely perform of art in its fifth period and setup a meeting.

May 17 message, although the Northern United states activity maker ArenaNet declared a while ago, "Guild Conflicts 2" will be the end of try out, but it still by a lot of this perform is finish of players awaiting. Nowadays, ArenaNet's lead activity developer Eric Flannum and John Peters in an interview with foreign press interview, said, "Guild Conflicts 2" PVP fight Admission is no cost, there is no so-called "story technique."

"PVP fight in the experience is no cost, although the competitive players are very large, but these players are evenly equalled up. There may only begin once in outgunned basically battle it. Relatively speaking, in this technique NPC's aspect only in the begin battling and other aspects can perform some little roles moreover, activity design, especially in the procedure of exploring the dungeon where there is no so-called "story mode". Everything is comprehensive only by the gamer to discover."

by: lanshan75




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