subject: Game Material Was Too Simple Too In Wotlk [print this page] Ugly gear? Besides being a personal viewpoint, I question individuals are leaving the experience because "My toon looks dumb." Reputation Grind? I finished all of my rep grinds on my primary within monthly of release. They provide you with a tabard for everything, and individuals are running more heroics now than they were returning then. If anything reputation is easier to get now than it was returning in December. Buy wow guide is not so helpful.
Game material was too simple too in WotLK, and now it's difficult for people? I sustain the Progression line for my hosting server on the formal forums. There are 6 guilds that are 6/13 hardmode or better. There are over 20 guilds who have at least 1 hardmode raid manager down. There are about 35 guilds that are 11/12 or better. I'm not on an improved population hosting server. A hosting server like Blackrock has 27 guilds that are 5/13 hardmodes or better, 54 guilds with 2 hardmodes or more, and the depend goes up to 83 when you depend individuals with Halfus down. Raid material is more accessible now than I think it ever has been. I know in WotLK we didn't have any more than like 10 guilds with ICC Hardmodes down, and that was even mid development. Use the inexpensive wow guide you purchased.
Losing 600k subs in 3 several weeks right after a new development came out is a bit uncommon. Sure the figures themselves aren't that terrible, Wow is still doing very well, but when put in perspective it probably doesn't make stockholders very happy.
It also doesn't reflect how bored a portion of effective players are. There are many who are still paying a subscription without regularly enjoying the experience. Those are not accounted for, but it's pointless to try to Buy WOW Gold devise a way to measure that.
Hopefully for Blizzard Q2 figures will up, otherwise this will confirm that the experience has hit a serious bump in the street (just a insane guess, they're probably rushing to release patch 4.2 well before Q2 is over to drive players returning to the experience to enhance the figures in the quarterly report). 60 day activity bank cards wow guide value isnt a problem if you learn all well.
Cataclysm hasn't been very excellent to my little F&F guild, most of us went on a break out of sheer boredom by enough time the holidays were over. That's less than monthly after Cataclysm released. We all presented our multiple lv80s to 85, went on to smash careers, reps and gear only to be hit with the same "dam nit, this is not fun" sensation.
Most of modern players are very excellent players which is why they can consume contents so quick, but they don't make for excellent Wow players. Wow filled a niche for individuals who kind of dropped between the cracks of the game playing globe. People like myself to use an example. I never perform Xbox/PS, but I took to Wow. I unquestionably experience reasonably well. I performed at a casual speed. There were no aspects of the experience that bored me.