subject: Blue Posted: Mop The Pvp Occupational Balance Issues Of [print this page] Blue posted: MOP the PVP occupational balance issues of
World of Warcraft, a total of 34 kinds of professional specialization, but I do not want to discuss what the weak strong here today to focus on the most discussed expertise. Of course, these are my personal subjective understanding, if you feel that I have overlooked something that I have to say sorry. In addition, no mention of the place does not mean that we ignore the subsequent patch, you will see some adjustments on other occupations.
Beastmaster hunter:
We believe that no brain to open the big skills fully open (with macro-like) direct opponents shot into the sieve is really quite boring, but also unfair (Of course, this is our problem). We carefully adjusted the the hunter skills CD in order to reduce their burst damage, but also buff the hunter, so that they no longer need to cut to cut between the Hawk Spirit fox guarding. I hope these changes can improve the performance of survival and shooting abilities.
Soldiers :
We do not think the soldiers burst damage too OP like Beastmaster hunting as soldiers of the problem is that they control field plus the outbreak is difficult too bunkers, so our changes direction is all the burst damage and control field skills cut. Suffocation imperative Glyph in PVP too powerful, we believe that if you can successfully distance with the soldiers, then read the article spells, you have may not be interrupted (Of course, if you are a warrior and this very mind Storm Bolt talent properly properly). Sasser, Avatar and reckless, there are a lot of people have mentioned, we will follow up on their feedback.
Thieves :
We believe that the thieves the current good level of damage in PvP - mainly other parts of occupational injury that can be caused by too high, either of these issues are successfully resolved, otherwise we will not make any minor adjustments. Currently we are still satisfied with the thieves attack mechanism and the skills to use, but some of them seem to become nothing highlights. We will be prudent to strengthen the thieves mobility and the ability to control field.
Master :
Master of the outbreak and the ability to control field will be weakened before we want to control field skills into a talent in order to force the players to make a choice, but that is not enough. We increase the mana cost to procure players more strategically to use it rather than see buff steal a Spellsteal. At the same time, we also try to surgery in order to weaken the Master of the outbreak and the ability to control field changes to deep freeze, ice bombs and Sunburst.
Monk:
We know that many players are concerned about the viability popular monks in the JJC. We believe that the monks is a career need more tips to live it, to go through a process to hold PVP Set Bonus popular monks now very bunker, but the players have not really handy. Of course, we always want a new career to have more people to play, but we must also ensure that the monks not like when DK as dominate PVP and PVE. We need some time to assess the current situation of the monks; same time we will always pay attention to their development.
Treatment:
We acknowledge that the treatment capacity of the mixed Specialization is almost equal footing with the treatment of Specialization. The shadow priests the Sa element and moonkin originally was designed to have a certain treatment, but the treatment capacity should not be more powerful than their treatment Specialization. We are currently trying to PvP strength depending on your specialization ability to hurt you, or treatment capacity addition. In addition, we feel that all of the treatments that can be caused by the therapeutic dose is too high, especially often in PvP gray Niubi Sa milk and milk riding. The cut hunter, warrior and mage burst damage, we will perhaps lethal Debuff effect from 15% to 30%.
Control field:
We temporarily satisfied with the performance of the control field skills. We try not to give any specialization increased without diminishing control field skills, because players already have many of the control field skills (such as halo talent to select or deceleration). Overall, the number of players who need to understand the control field skills have changed more, at the same time they need to consider things have changed much. We also want to know the players control field skills.
Burst damage:
In addition to the hunter (okay, maybe the soldiers with the Master excluded), we do not think is too strong burst damage in other occupations. However, the destruction of surgery, of ice DK and shadow priests outbreak will still be a lot of players have mentioned also is observed, but does not yet have any burst damage for these occupational specialization changes.
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