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subject: The Dungeoneering Progress Through The Floors And The Dungeons [print this page]


As you progress through the floors, you will notice that the higher the number of the floor, the better the experience you will receive. There are 60 floors in Daemonheim in total: floors 1-12 take place in the Frozen part of Daemonheim, floors 13-17 take place in the Abandoned 1 part, floors 18-29 in the Furnished part, floors 30-35 belong to the Abandoned 2 section, floors 36-47 is in the Occult section, and finally floors 48-60 are Warped. In general, the higher the floor number, the harder the monsters in the dungeons are. For every two dungeoneering levels that you achieve, you will be able to access a new floor.

An simple way to bethink the accomplished attic you can admission from your accepted Dungeoneering akin is to add one to your akin and bisect it by 2. Using this, the accomplished attic attainable at akin 63 is 64 disconnected by 2, which is attic 32. Before starting an chance in Daemonheim, you have to baddest a complication level. The college the complication level, the added abilities that will be complex in it, the added acceptable you are to acquisition addle rooms, and the added difficult the alcove becomes. However, the amends in acquaintance will be reduced. In lower complication floors, added assets arise about rooms, but the acquaintance acquired from acquisition assets is reduced.

Guide mode is automatically switched on for complexities 1 to 4. It can not be toggled in any way. An advantage of Guide mode is that there are no bonus rooms, allowing for a dungeon to be completed faster, and is useful for increasing your progress faster as a result.

A alcove may be started already the affair baton chooses to go down the alcove access amid on the south ancillary of the castle, and has called the floor, complication akin and alcove size. Already inside, all players will arise in a allowance with a Smuggler and a table with assorted items to alpha the players off. Depending on the complication akin chosen, it may aswell accommodate a Furnace, several Anvils, a Water canal (for bushing Vials), a Runecrafting altar, and a Spinning wheel.

Upon commutual a dungeon, a accumulation of acquaintance is adored and adapted by a allotment based on the afterward criteria:

The floor that was completed - the further down the level, or the higher up the floor, the higher the experience. If the floor was unexplored when it was completed, known on the interface as "Prestige". Dungeon size bonus - small dungeons give +0%, medium gives +8%, and large gives +16%

Difficulty - depending on how many players were in the party and how many players the dungeon was designed for, this is shown in the form of a ratio. 5:5 (5 players in party, dungeon was designed for 5 players) grants the most experience, while 5:1 grants the least.

Level mod - a allotment based on how abounding monsters were larboard best if the alcove was completed; the added monsters, the lower the bonus. This can accord as low as -20% and 10% at most.

Bonus apartment - how abounding added apartment were explored (rooms that were not bare to ability the boss)

Complexity - the level of complexity that was chosen (see section 2.2)

Guide mode - if Guide mode was switched on, this will contribute -5% to the modifier

Deaths - how many times the player has died; each death contributes around -11% of the modifier. This cannot go above 0%

by: Mr.lennon




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