subject: Guild Wars 2 Players Could Fill The Market Themselves [print this page] Two years ago, when we took the developers interviews, we were promised an open world measuring seven thousand square kilometers. While not all regions are added to the game, but the extent of even three pre sectors impressive. The transition between the neighboring cities is a good half hour, so the first thing to do - to get a horse. Six blue chips in the jade (poker chips are used in the GW2 currency - think, borrowed the idea from?) - The best investment in the game. But if you feel sorry for giving blood speculators horse can collect their own hands.
Kraft, of course, the main advantage of GW2. Believe me, even if you could not stand him in other online games, here is a clock look for the right resources to hunt for recipes and conveyor replicate different stuff. Developers are freed from the need of players standing at the machine. Just start the process, and it will go into the background, while you utterly destroy the mutants, doing quests or are offline.
Almost all items in the game you can create yourself. Production time varies from seconds to days. It's very plausible. For example, for the preparation of the unpretentious vegetarian soup, chili need pan, eight spoiled vegetables, a portion of steamed vegetables, three tomatoes, two jars of water and two. But do not ask me how many different sorts of things require a cool SUV.
Where to get materials? Yes everywhere! In the post-apocalyptic future wealth lying right under your feet, the main thing - to be able to find them. Valuable resources can be removed from carcasses machines of decomposed corpses from the bushes of, excuse me, suspicious piles. Especially a lot of good in landfills, so you can always see the players to look out for what would profit. Over time you will learn to hate them. These greedy, greedy stalkers who only dream to lead out your nose garbage pile, put your bag in a hurry scrap. It's not just the trophies, but the experience - for the collection of resources and making things accrued exp.
For all the merits craft it's not perfect. For example, players can not change the priority on making things. GW2 if instructed to cook the broth, and the window is Kraft bike will have to wait a few hours to finish or cancel the process and lose a lot of materials.
And with the economy is not going smoothly. The weapons and armor if their time to repair, will not disappear. Therefore, it is not clear who will need the services of tailors and gunsmiths, when all Pimp and will produce very best clothes. Trade some ammo and food? But resources and clothes are sold by GW2. Why? Guild Wars 2 Players could fill the market themselves. While these problems are not so clearly visible, but the more people will be selected for the forty-fifth - the maximum - the level, the more urgent it will become.