subject: Do Not Let The Game Become A Family Breakdown Fuse [print this page] Do not let the game become a family breakdown fuse
Diablo 3 open service and cited numerous gamers homage. High handsome rich Europe and America on the network who have showed off a photo with the Collector's Edition photos, the high play their rushing major boss first kill in order to leaving a legacy. In China, has not yet been opened national dress also failed stumped mainland players, service station, U.S. service everywhere leaving them Error 37 figure. A European house people in the four days of low-key complete purgatory grade Diablo the first kill, seen some players have spent much effort in the game.
Boys in the game the catharsis hormonal channels, but they do their girlfriends and wives. Listed Big Pineapple, the very image of these women are called "game widow. Distraction from the loneliness of these women, a French adult stores even willing to provide free massage stick the game snatched the other half of the women ...
These stick played a natural effect is difficult to trace, but others "game widow received a Ph.D. research topic. Gamer Widow: The article, entitled The Phenomenological Experience of Spouses of Online Video Game Addicts thesis from Texas Tech University, Natural Jason Natural Northrup detailed analysis of a game widow "causes and game addiction to the surrounding people the impact.
Perhaps in the eyes of many people, the main component of the game players are minors or are university students. These gamers have a girlfriend or already married but also what percentage? It does not. The survey of some friends of players, the proportion of adult players as much as 75% -84% in some large-scale online games, 50% of the players have a formal working adults, compared with only 22.2% of full-time students. In addition, 36.3% of the players have been married for more 22.1% of the players has parents. In short, the game is no longer only the stuff of children.
With the improvement of the level of game production, game now have more people addicted to the ingredients: gorgeous graphics and realistic sound effects bring sensory pleasure; knockdown boss moment the player can release the pressure; personalized role also allows the game branded imprint of players. Of course, the game most people indulging in place is a built-in incentive mechanism. Some of the goals in the game, though it seems difficult (such as beat purgatory difficulty pineapple), but after efforts to accomplish these goals, the players in the game to get the equipment, achievements will make them a great sense of satisfaction.
But even with these external factors, addicted or not is still varies from person to person. Some players who will appear the phenomenon called "Impulse-Control Disorder", and have similar biochemical and neurological mechanisms of drug abuse. The game addicted consequences not only reflected in the body of these players, their spouses, children, parents and other family members will also be affected. A study in 2004 showed that 20.8% of the players will be reduced because the game time socially with friends or family, while another study, 15% of the players "strongly agree" can not play the game will become was extremely easy to anger. When the woman's other half of the production from these populations, Game widow was born.
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