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subject: Where To Put This Moment In Guild Wars 2 [print this page]


MMORPG genre after 15 years got into an unenviable position. We have a huge juggernaut with 12 million players, and every year one or two high hopes for his or grab a piece of the market. Five years of dominance WoW and several attempts to Age of Conan, Warhammer and Lord of the Rings Online (which often came together to have free-to-play mode) forcing to think. The situation can potentially change only two games. Star Wars: The Old Republic (maybe a year) or the new MMORPG from Blizzard directly. And where to put this moment in Guild Wars 2?

From the beginning, is awfully peculiar, unfortunately, to the detriment of a player of his time. Can be deployed slowly 40 minutes is still pending in the endless patching games about 6 hours. This is followed by creation of an account, you need to search the web in a stolen user environment for opportunities where tap and add newly purchased game. Not to say that the website is completely hostile, holding elections is very confusing and should slowly player trouble finding basic things like the length and form of payment or remittance way. Because here the Square-Enix wants to go his way and came up with their own menu Crysta, which you can buy for real money, convert and apply it on the web. I'm not sure whether the authors know what they do. It is one thing to invent a currency to create games and other fictional currency in the real world. Totally a much needed step too much fiction in our world. Who wants to fight for, to create a menu, how to find a payment continues. Creating an account requires not only the length of the subscription, but the number of characters. Bizarre opens up in a different charging - GUILD WARS 2 wants to have to pay both the basic monthly fee (9.99 ) each character separately and (3 per month). Apparently the effort to make the players who take turns on one PC or account. Amazing step?

Finally game. If you prefer, you can see the bombastic 7-minute intro that takes your breath away and entice to play. Simple menu with the old familiar jingle attracts finally tap New Game (usually the next day, because patching it best at night). Detailed, completely redesigned process of character creation you enjoy - you choose virtually everything in detailed graphics. Gender, race, date of birth or last hair on the head of your avatar. Clothing, primary occupation, weapon, nearly 20-25 minutes you can savor here, and then embark on the world of Eorzea your monitor. The choice of race also determines the beginning of your journey - there are three cities, three initial stories.

Entering the world you nailed to a chair, if you have a powerful enough computer. Graphics engine for GW2 is unreal. Plays with extraordinary detail the type of leaves of trees, shadows fumes. Even the characters themselves are nicely modeled and authors in their address type trinkets tail or hair strands. The fascination is short hairstyles from the GW2. The first quests are directly connected with the story and you learn to move around the world, presenting you the first site and even fight. Impressions are embarrassing - while the movement is good, the fight is boring, at first not even know which button is used to beat you like a routine for strikes. Unfortunately, this situation will not change. Await you dozens of fights, mostly with ordinary mobmi whose five-six strokes odpracete, but it will be laborious and not very gripping process. Interface will strike a first lesson - not that to pull a gun, there is a separate download button, but the long reaction time, the miserable range of a minimum of keystrokes available statistics.

by: wuting




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