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subject: The Swtor Game Turned Somewhat Atypical [print this page]


Fantasy campaign setting is extremely popular in the gaming industry. This applies particularly to the segment online multiplayer games. Number of projects populated by gnomes and elves just rolls over. The audience of these games in the millions of players, and demonstrates the strong tendency of growth. I must say that most of these projects are alike as two peas in a pod.

And the basis of the market make known to all projects Blizzard and Electronic Arts. In such circumstances, the emergence of yet another multi-user setting of fantasy role-playing game was fraught with failure, if not, it is quite logical and imminent extinction. However, without naming names, we note that such "half dead" projects of mmorpg abound. However, the brainchild of Aventure SA under the name of Swtor started quite differently ...

The game turned somewhat atypical for the genre, becoming a new level in the development of projects of this type. The fact that the combat system for Swtor lacks the usual mmo-games autoguider (targeting), and auto attack. This greatly complicates the task of gamers, but also makes the gameplay much more fun. The system review - from the first person. And it gives a significant advantage to fans of FPS.

It is interesting that in Swtor there is the possibility of injury to friendly characters, the so-called friendly fire (friendly fire). The developers have gone further - wedged properly targeted treatment can cure both ally and enemy. It leaves its mark on the group matches, making them more realistic and more fun.

Role system is also quite unusual - in Swtor online no limitations imposed by the system of classes and levels. Everything is based on skills that develop during their successful application. Logically enough - a lot of fight - developing skills neighbor (long) fight, you give all the time construction - to pump the appropriate skill, often you run - sprint sovershenstvuesh skills ...

Fans of a particular type of weapon should start to use it as often as possible, because, as already mentioned, but in this case, you can expect the highest possible pumping the appropriate skill. The same is true of supporters of magic. And speaking of magic, it should be noted that the game has 10 schools of magic, and spells the number reaches 150. Interestingly, the addition of combat magic, the game has so-called magic of parkour, which allows to conquer forbidding heights. Ideally, the player is proficient in both magic and conventional weapons - it gives the game variety and drive.

idwt0725

by: wuting




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