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subject: Creating Images Through 3d Animation Software [print this page]


D animations can be made with the use of 3D animation software. The process of rending images through frames is actually quite easy. Models are first edited as a virtual skeleton. Then separate objects are divided according to transparent layers which will be filled with various colors and shapes. The limbs, eyes, clothes, background and other elements in the picture are then placed in various key frames so as to make the image move. The differences in each of the frames are then calculated by the software and completed through a process called tweening. Once the images are added and the frames are finished, animators only need to apply the timing and the speed of the frames as they overlay one another. Finally, as the frames are timed the final animation is rendered and the project is saved according to its use. For instance, if the frames are used for a video the format will be in avi or Mp4 format.

In order to complete a 3D animation, it is important for all of these frames to be rendered properly. The frames may be rendered in real time or through a different type of format such as a film or a flash template. In order to trick the eye into thinking that each rendered image is moving, the pictures should have at least a speed of 12 frames per second. Sometimes, 3D rendered objects will be moving for about 70 frames a second depending on how detailed the task is. Frames which move to about 60 frames and above are considered to be smooth and realistic. They are continuously used in a frame and are rendered through the use of 3D animation software. Conventional cartoon animations utilize 15 frames in order to save the animators from using a lot of frames. For digital videos used in movies they preferred number of frames per second is at least 25 or more. Adapters are also applied in order to create high resolution imagery.

Creating characters through 3D animation software is almost the same as when you're rendering 3D objects. An animator first creates a simplified representation of the character through the use of a stick figure or skeleton. The position and the segments found in the skeleton would then be defined through various variables. The variables are the key concepts where the animators will apply color and other elements such as actual bones and objects to give the character shape. The software program does not complete the rendering process directly and the animator would be the one to adjust the key position and the orientation of the images. Each image is then changed from one frame to the next in order to create motion. In most studios, they often apply a method called motion capture in order to create live action frames. When the 3D software creates the images, a real performer is used in order to create the animation. The motion of the performer is recorded through the use of markers and various video cameras. Once the movement is recorded, each of the frames is then layered in order to fit the target image.

by: Shawni Groezinger




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