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subject: Video Games Were An Important Gateway Into Other Digital Literacy [print this page]


Every era has the age of the productEvery era has the age of the product. Now our generation will be remembered for our video games. Every generation is remembered by its popular art; when you think of the 60s you think of Woodstock and hippie music. When you think of the 80s, you think of Miami Vice and the birth of music video. So when your grandchildren think of the 2010s, what will they picture in their minds? Let's put it this way. In this day and age we are now; it is no doubt that a lot of young men and women like to play Video Games to have fun and enjoy the moment.

What makes video games so addictive? Media literacy specialist, Dr. Charles Unger eider explains that "they're very compelling with increasing complexity, so a child becomes more facile, yet wants to know more and apply new skills." While wanting to improve their game isn't a problem in itself, it becomes one if video games are "taking a youngster away too much from other activities," says Unger eider. "Then the parent has to intervene and limit the amount of time the youngster spends with the video games." In fact the games are good and exciting for the children to improve their intelligence and thinking. Of course play the games at lease have one Game Controller. There are other kinds of which use the Realistic PS3 Move Pistol to have fun it is as well as exciting and fun.

Historically, the video game market has been predominantly male. However, the percentage of women playing games has steadily increased over the past decade. Women now slightly outnumber men playing Web-based games. Spurred by the belief that Video Games were an important gateway into other kinds of digital literacy, efforts were made in the mid-90s to build games that appealed to girls. More recent Video Games such as The Sims were huge crossover successes that attracted many women who had never played games before. Given the historic imbalance in the game market (and among people working inside the game industry), the presence of sexist stereotyping in Video Games is hardly surprising. Yet it's also important to note that female game characters are often portrayed as powerful and independent.

Its important that video and computer games are played in moderation. Someone says parents should "provide a selection of activities, not just the ones that have the most action or are addictive. Choose some that involve problem solving or good story lines. Also aim for a balance in your child's life. Sports are important, reading's important. Just think of computer Video Games as one more component in a child's exploration of what's out there in society."

Source from: http://blog.topons.com/index.php/2012/06/video-games-were-an-important-gateway-into-other-digital-literacy/

by: Benson Barton




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