Board logo

subject: Get The Free Gold In Wow [print this page]


In role-playing games, creating a character - not necessarily like you, but one that suits your style. This character can be one of the many different breeds, and can be many different things - a wizard or a magician, a thief or a rogue, or just a normal fight. The goal is to go adventuring with a group of friends, finding treasure and gaining experience that makes your character more powerful than new levels. All the while acting like this character - not necessarily - would act.

Massively multi-player online role-playing game (MMORPG) have their own vocabulary and etiquette. There are very specific, unwritten rules around almost every aspect of player interaction. It's hard to know what they are, but other players will let you know if it is violated.

World of Warcraft is the best online role-playing game to date. Good to be deeply immersed in this world, beautiful and ever changing. Now, other games seem rather flat without human interaction.

A large part of role-playing games requires calculations, and involving the person of the function. When you say "I attack the tiger" - and then you have to roll a die, and then put calculations as to whether you essentially hit the beast, and powerful.

Computers were a natural option to sell to replace the deadly aspects of RPGs. The roll the dice and calculations still occur, but behind the background so that you are never out of action. The result of this first marriage of computers, several players and RPGs were text-only online games called MUDs. or Multi-User Dungeons. These muds dominated college mainframes in the 80's and early nineties. Then came EverQuest - which still hold all the dice, but with a graphical 3-D showing the results of the calculations. They are still able to see the text in the window that says: "You hit the tiger of 35 damage," but you can also see your sword hitting the face, and hear what tears of pain. EverQuest was a great success in his time, and I try to like it, but it was incredibly dull and boring. You used up the first 10 hours killing rats and snakes and animals to grow experience.

This does not happen with World of Warcraft (WoW). As with almost every title from Blizzard, the game is extremely polished, has an easy to use, and is basically beautiful to look and listen. A group of over 30 artists involved in game footage and it shows. The art is very stylized - the world does not seem entirely realistic, and that is the goal, as I discovered during the behind the scenes DVD that comes with the collector's edition of the game. EverQuest II, the sequel to the pioneering EverQuest, tries to look realistic, so you notice the flaws more when an error occurs. The stylized visuals of WoW somehow make it easier to suspend disbelief and immerse yourself in the world.

And it does immerse you. Let me warn you - this game is very addictive. In the two months I've been there, I've logged over five days of play time. And I've stopped watching TV altogether.

Online all the RPGs out there, this is the best. All others, especially EverQuest II, pale in comparison. EverQuest II interface is awkward, and there are a lot of grinding - the act of killing the same monster again and again to gain experience. By contrast, the search system that WoW starts immediately with the missions purpose. There are several story lines that advance as you complete missions.

There is also the global battle between factions of players. When creating a character, the race to decide which side you choose - Alliance or Horde. Players from both sides in the world the same and can fight each other.

The interface just feels right. It allows you to get to the games business role, and not on the road.

In WoW, interaction with other players is essential. There are certain missions that may not end up alone. The human element adds a lot of spices in the game. These are the shining moments of play, when you are inside a dungeon with four real people, and the unexpected occurs or the heroic.

It is easy to carry on its role in the game, because other players can not see or hear you, only to see what your character does not.

It is a virtual world in which various characters interact with everyone else, which represents a player. To purchase items, goods and various services that the player needs virtual gold, which is the world's currency, World of Warcraft.

Real world of Warcraft addicts love these types of transactions, because they want to improve their character, equipping it with new weapons, buying skills and more.

However, there is now an alternative way to obtain World of Warcraft gold, which does not require any form of payment.

Read more: http://www.articlesnatch.com/Article/Get-The-Free-Gold-In-Wow/2976575#ixzz1oyKzkKpG

Under Creative Commons License: Attribution No Derivatives

by: Bingoog




welcome to loan (http://www.yloan.com/) Powered by Discuz! 5.5.0