subject: Foreign Media Comment: World Of Warcraft Is In Recession But Never End [print this page] I can be said that "World of Warcraft" is not just the impact of the success of online games but the entire game industry. Although the recent decline user, but it is still sitting on large groups of players, overshadowed by other games."World of Warcraft" cannot replicate the success and planning. It is a lucky accident Blizzard, the combined effect of favorable factors. Such a scenario does not appear in the online game industry second.
There are twelve million players claiming to be "World of Warcraft" fans, whether they are from Asia shabby cafes, the lost city of Atlanta, or the dark side of the moon, with emphasis on the players they are twelve million of them a .From the quantitative point of view it is, twelve million players than many of the world populations of the country more realistic, such as Israel, Switzerland, Belgium, Bolivar, Greece and many more unknown small countries. 12 million people playing the game with a network, many of them are identified as WOW is a MMORPG template. This twelve million players, many of whom are from the "World of Warcraft" came into contact with online games, In addition to Nintendo's Wii, I cannot imagine what this product can be like WOW so much to attract non-gamers. I dare say that although many of these non-gamers playing play but still not interested in the game.
However, because Blizzard longer expressed the hope that continued for ten years. In WOW's huge cultural influence, I think the "Titan" I wanted to reach the peak of twelve million player's scale will be very difficult. this peak may have not reached the limit, WoW adventure, there is one card to play continuation of life, is its business model. While the free games now become mainstream, Blizzard maintained the monthly payment mechanisms and that no immediate plans to change. Is worth millions of players who support, but Blizzard also earned quite good at the virtual mall.
Blizzard is the currently free model as a safety net, because it can make up for paying customers to reduce the emergence of the hollow. Can you imagine if the game into the free mode to attract many players? Blizzard indifferent towards these numbers I really do not believe it. So finally, we have summed up in the end. What is the killer? And no, I guess there is not any killer, because it would not be a second "World of Warcraft" will continue to exist and lead the trend, kick BioWare and ArenaNet continues after the generous advance. Maybe it's profit, and revenue will not be like a few years ago so terrible. However, a short time, WOW will continue afloat, and in numbers and influence continue to beat the pack.