subject: Wow, Too Many Causes Of We Moved [print this page] Play WOW time also not short, walk on the vast azeroth earth, I often because I had seen and heard vague and moved. Whenever I was passing Allies added a shiny BUFF, whenever I hear the others in public frequency with "excuse me" "x x" "sorry" the honorific, whenever I first know help players in next finishing a task, I like spring breeze, be not pleased from forbid. When our players become so high? I sometimes small wonder. But to think a deep layer, I found that, in fact, and not our players changed, but for a blizzard WOW rules of the game, make each player in imperceptible in more noble.
What this out? We can see from the following several aspects.
First is the valuables soul bound, and the mechanism can be said to be from network since the birth of the RPG bold reform, I'm afraid I also only blizzard such courageous to think that'd! The valuables once binding cannot to other players, the mandatory mechanism from the root of every to eliminate the equipment to the many online changed hands a miasma of the root of all evil. After a few years I still clearly remember that year to play, as long as the red crescent a player after the death of a value does not poor fell the equipment, the corpse will immediately around in a few short seconds gathered a bunch of people between, everyone with the hungry Wolf eyes looked under him circling the glistening equipment, and can't find friends to help on the ground of the resurrection of the players would lie down in a 10 a few minutes and let equipment has been removed from the system not to take advantage of the people around. This game mechanism, don't cause of hatred and revenge between players, it was night! Anyway tam And this is his teeth, and painstaking effort kidding player hate the unreasonable mechanism, still in the legend, Korea generally exists in swimming. Today blizzard step up, with the action in a church disrespectful players the most basic rules of the game: the game just entertainment, this is you is that you, don't hit people good idea!!!!! Since then, the player has become a gentleman WOW, not to other people's good things embrace of what not to. In addition, WOW has become in the not afraid of people online rare alternative: stole also white, good thing you have stolen move not to walk, bother waste for small?
Second is the diversity of team distribution mechanism. The past Korean players are not willing to swim in the party, would rather SOLO, is one of the reasons fear nothing, uneven bewrayeth to others accounted for cheap. Anyway, I'm afraid haggle over every ounce also calculate the national character of the Chinese people, one of the players, like to take petty advantages and afraid of common occupied petty gain, because the uneven bewrayeth to become his enemy and even big fights example not rarely seen. And to the individualism of Korea seem to be not too advocate swim team cooperation, most online in teams share this important problem concerned with, no as. Even many of the Europe and America online, a famous masterpiece, in this respect also the good can Chen. All this came out of WOW, until finally has a thorough improve: four scheme and the quality of the options for the dice fair competition, believe that familiar with the players have little WOW complain of unequal share? In this new and fair distribution mechanism, teams don't is a nuisance, share and no longer is a depressed things, everyone is a breeze can show your noble, who to have again sweet make small? In this, I want for blizzard loudly applauded the devil's in the details, so-called, these considerate of the old players using only a very small beauty of innovation mechanism is solved the past the online at any game environment, make whole for clear, this is one of how great creation!
Once again is the alliance and horde of the language barrier mechanism, didn't play WOW I didn't know before, why to do this blizzard looks strange design. Familiar with WOW before I suddenly realize, that the mechanism for keep the game environment clean plays an indispensable role! What happens when a team of players ran to the opposing camps on the land use Shouting loudly suck, when being surprised and fallen players use coarse language abuse greeting the enemy 18 and language, when father two camps in the field of the great meet, without the language barrier protection mechanism, everybody can understand opponent in what to say, that will be a kind of chaos to the situation? Many make rivalries Korean swim, because there is no deal with this problem, led directly to the long-term hatred between players, to make the game environment in a miasma, how much gas go player, finally buried themselves. And now is the blizzard, only a small language barrier mechanism, the very first to eliminate the different factions of the player between hatred, and clear to the game environment by PVP adverse impact on the whole game, maintenance of harmony and clean atmosphere, which is a great creation! Why haven't which game can think of?
Such as above new and influence mechanism in WOW it may be said in numerous. Because of the magic, we become cheap helpful, even past stranger can give BUFF; Because it can out of creation, we became generous, can free gift and drinking water, improve others bread the friendship between the team; Because of the low death penalty, we become brave, willing to sacrifice; Because of the strong, we copy monster to others and be become others need, is no longer a SOLO swim the end's hermit, also first feel the value of your existence; As the team professional complementary needs, we become courtesy, pick up Korea long not use, swim was of the essence of our national culture of the honorific manners; Because of the high compensation, our task becomes began to treat others kindly, learn to help free friends do and, thereby, to task by others help create the condition, Because the 0 punishment, PK killed we become too large, never bear grudges to defeat the enemy, and not for the enemy and guilt and heart attack Because of the cheap money, we no longer for a few G less a few G infarction in the bosom, the more not infarction because several smelly money and Ian do mean person; Because......
Too much because that moved me, too much innovation makes me to admit defeat, feeling, can't the one from record, sorry! On these "because" footprint, we can see blizzard is, a little step by step, how to use their innovative mechanism and rules, to base built the world of warcraft noble, harmonious, sweet, pure and fresh and game environment. I gradually understand why, at blizzard to resort to law, sued to WOW the trade items website. I began to understand why, over the epic, the blizzard starcraft, DIABLO will so prevalent. In a phrase jargon, third-rate company selling products, second-rate company sells brand, first-class company sells standards. Blizzard is so again and again with new standard rules, to guide and help players enjoy higher game fun, but with the action to defend such a should have known the truth: the nature of the game is entertainment! Don't because the commercial demand from the nature of the game and, unable to bring players enjoyment in the game also access to commercial success. This, is that they probably the secret of success in life it.