subject: E3 2007 - Fable 2 [print this page] The most pleasant impressions: everything is extremely intuitive and controlled, naturally, by one button. During the fight glavgeroy actively use their environment: a person carries creeping along the stone walls, the breach of their heads, wooden counters and all - to create just what he wants.
An interesting detail: the more glavpersonazh will die during the game, the more time will be displayed scars on his face. In principle, come back to life and earn a scar on his face you can - but will have to pay money. If the greedy and be reborn free, but towards the end of the game character will look like Freddy Krueger.
E3 2007 - Assassin's Creed these same hands
I myself can not stand when someone wrote this, but here it is impossible to resist.
I HOUR played Assassin's Creed. And this is the perfect thing. Surprisingly, one of the chief shooter-trends E3: a simple, if not to say primitive fighting game. Bourne Conspiracy, Condemned 2 - both of these games use just two buttons, and all the beauty that happen on the screen, the game executes itself. So, in the Assassin's Creed is not so.
This is totally hardcore. The hero is a defensive and offensive condition, each of which he plays a completely different tricks. Grips, kontrzahvaty blows, counter-attacks, throws, jumps, manipulation of the body - is responsible for all the dozens of combinations of buttons (I tested the PS3-version.) There are two observations. On the one hand - it is really difficult to master. In fact, to get used to the controls, it took me about 15-20 minutes. On the other hand, the so-called button mashing (it is a term denoting a chaotic press all the buttons at once, in the hope that something will come) does not work. Attack the enemy with a sword does not work - they default in the block, they do counterattacks, they shy away. So you really have to think through control their every move. That is, everything that happens on the screen, you're really doing yourself. All of these jumps, leaps, bending and counter-attacks - every move is one or more buttons.
In this case, there is stealth, is subkvesty, there is a huge city (I saw Jerusalem), it is possible to climb anywhere.