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subject: Conjuros, Acero, Naturaleza, Espectros Vida. Una Peligrosa Y Dinmica Aventura Persistente. [print this page]


Ambition and desire for revolution in the MMO

When one of the developers told us that with Guild Wars intend to create a turning point in the industry sounded a little pretentious. ArenaNet being used as a slogan the phrase: "If you love MMOs, Guild Wars 2 love because finally you are getting what you have sought so long. If you hate MMOs, Guild Wars 2 will love because it's time to enjoy something that so far resisted you. " As contradictory as it may seem, all Guild Wars 2 developer looking for the same purpose and the same intent: to revolutionize the genre, with respect, dedication, fun and always listening to the players. Come and see because the potential for discovering is overwhelming.

And is that what is seen in the Gamescom is only a tiny tip of the iceberg. If ever MMORPG generally output can be analyzed, as this requires a type of improvement, adaptation and change with which to watch the game in perspective, imagine going to a game of this caliber for two hours. It is absolutely impossible to convey all the information and data that has the game and can only speak of intentions, small details and snippets of the gameplay. However, if anything characterizes guild wars 2 gold is a realistic ambition, some claims are not the statements of many other developers, who promise the moon and the stars to give very little later than promised. Here the opposite occurs, any move is transformed into something tangible in the game, or at least what we saw, yes.

MMOs do not usually want to tell stories, Guild Wars 2 yes

If something reminiscent of Guild Wars is a fantastic, broad, deep and complex history of the game he displayed. The second part aims to keep up and even exceeded. The history of the world that surround us should make sense while we are exposed to a rich world and yet vibrant. In gw 2 gold the Awakening of the Ancient Dragons cause havoc in Tyria, along with the rise of factions and races that will jeopardize the coexistence of this fantastic world.

But what is truly important and away, some significant steps to Guild Wars 2 other MMO is the personal history of each player. You hardly see that when creating a character, the game involves both the user in selecting the personal story of each individual. And is that when we believe the first character, we will make a series of questions that form our past and our biography, all obviously depending on the type of race (5 to choose from) we choose. Our source, our property, our studies, our morals or our specialty will be some of the data that we have to choose. For instance a Human can choose their status, if it comes from the upper bourgeoisie, is commoner or beggar. An Asura can choose between universities visited and therefore choose a particular type of skill.

For the moment, so we said, there are about 10 questions biographical and each has a 3 to 5 answers to choose from. There are stories that only by race will be determined by the answers chosen. With this number of possibilities imagine the number of permutations and the number of different personal stories that can be done in the game. Stories, which will have its effect and its consequences for the way we start the title and the way that the different missions and events affect us. Truly amazing.

Guild Wars 2 is intended to tell a great story and away from the concept of the NPC's speech bubbles with large, impersonal and that most people skip. His philosophy is that the player is the most important of the game, his personal history is interacting with the game's story and other biographies of other players. Are intertwined and lead to an epic and unparalleled experience. To do this they rely on a mix of script and very ambitious gameplay consists of "Dynamic Events."

by: joseph




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