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subject: Raid Designers As Designing Encounters [print this page]


The raid designers are designing encounters with these changes in mind, and the class designers are making class changes to help make 10person groups easier to build. Running 25player raids will be a bit more lucrative, as should be expected, but if for a week or two you need to do ugg cardy boots 10s because half the guild is away on vacation, you can do cheap ugg boots that and not suffer a dramatic loss to your ability to get the items you want. We recognize that very long raids can be a barrier for some players, but we also want to provide enough encounters for discount ugg boots the experience to feel epic. For the cheap ffxiv gil first few raid tiers, our plan is to provide multiple smaller raids. Instead of one raid with eleven bosses, you might have a fiveboss raid as well as a ffxiv gil sixboss raid. All of ffxiv power leveling these bosses would drop the same item level gear, but the ffxiv gil dungeons themselves being different environments will provide some variety in uggs cardy boots location and visual style, as well as separate raid lockouts. Think of how you could raid Serpentshrine Cavern and final fantasy xiv gil Tempest Keep separately, but you might still want to hit both every week. We do like how gating bosses over time allows the ugg Classic Cardy community to focus on cheap ugg boots individual encounters instead of just racing to the end boss, so were likely to keep that design moving forward. We don't plan to impose attempt limitations again though, except maybe in cases of rare optional bosses (like Algalon). Heroic mode may not be open from day one, but will become available after defeating normal mode perhaps as little as once or twice. In terms of tuning, we want groups to be able to jump into the first raids pretty quickly, but we also dont want them to overshadow the Heroic 5player dungeons and more powerful quest rewards. In general, we want you and your guild members to participate in and enjoy the level up experience. We design our raids to be accessible to a broad spectrum of players, so we want groups to be able to make the decision about whether to attempt the normal or Heroic versions of raids pretty quickly. The goal with all of these changes is to make it as much of a choice or effect of circumstance whether you raid as a group of 10 or as a group of 25 as possible.

by: amelie




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