subject: Online Mmorpg Games, Do They Contribute To Game Addiction? [print this page] Ok, first of all, for the purposes of this article we are going to assume that Video Game Addiction is real. There's lots of debate out there, lots of speculation. However, (and I am not speaking for everyone, this is just me,) but when you have people out there killing folks over a lent Dragon Sword that ended up in an online auction, and you have dudes jumping off of buildings and bridges or whatever, after writing suicide notes through the eyes of their Online MMORPG character, there has to be something wrong... right? I don't know maybe i'm just crazy.
And allow me to digress, the game with the auctioned off Dragon Sword, it wasn't even what they advertised themselves to be. It was an "isometric 3D Online MMORPG;" a good way of saying, "It's not REALLY a 3D Online MMORPG, but we're going to make it look 3D enough to call it that." It was a BS angeled overhead view that you can easily pass of as "3D." What a bunch of crap.
Aside from the tangent, I suppose the bottom line is, yes Video Game Addiction is an issue, I can totally agree with that. But is it treatment worthy? One clinic in the Netherlands reports that 90% of the youth that seek their help aren't addicted. So, what? They just like it.. a ton? They REALLY like having no life and feeling not worthy on any level? On the other hand, in 2002 chapters of OGA, Online Gamers Anonymous, started popping up with organized 12 step programs and everything.
I guess it just depends on where you are, and which part of what society you come from.