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subject: Fallen Earth: Patch 1.6 Brings Pvp Markings And Color Adjustments [print this page]


Developer Icarus Studios has played Patch 1.6 on the servers of Fallen Earth(including fallen eartch chips). Now you can make your mobile pedestals colors and flags for you any time a PvP fight. Icarus Studios also has some improvements to the graphics made.

Fallen Earth to a new patch is released - Developer Icarus Studios has played Patch 1.6 on the live server. The patch includes several improvements in the vehicle system - so you can now design your color and customize mobile support through various upgrades. In addition, you can watch at any time for a PvP mark. Icarus Studios will thus ensure that in Fallen Earth often lead to spontaneous PvP combat. In addition to these changes, the developers have also screwed to the graphic.

Icarus Studios promises in the near future, other ways to customize your character. Besides the actual equipment, are also weapons can be modified by upgrades. When the developers of Fallen Earth features play on the server is not yet clear.

In today's open letter from the Fallen Earth team, it appears lots of interesting information regarding the current status of the game and the upcoming patches.

Subscribers

The majority of all new MMOG launched suffering from an ever-shrinking player base, however, Fallen Earth. They report, happily, a double-digit percentage increase in subscribers last month, with an overall increase in the number of sales clients. Fallen Earth team is also working to increase access by starting cooperation with more players in the market for digital download.

Upcoming patches

Earlier, it was decided that a new area - Dead Fall - was launched with patch 1.4 and patch 5.1 then that would include lots of new PvP candy. Now it is clear that development gone better than expected and that all the news from both the 1.4 and 1.5 will be launched in Q2 in the same patch.

With this massive patch will contain the candy, you can see the English text below:

1.4. Scheduled for Q2, the patch will include new arena-style PvP areas, a new content area called Deadfall, mutant mounts, an achievement system, conflict town upgrades, and clan wars as well as continued optimizations and improvements.

Blood Sports, our new arena-based PvP, will provide players with a chance to participate in four different PvP events: Deathmatch, Assault, Survival and Capture the Flag. These games are designed for solo or group play and are competitive for both ranged and melee combat styles. Players can sign up through a world-wide queuing system in game. The matches will be held in specially-designed levels, complete with yelling announcers and Deathtoll points. Merchants throughout the arena also carry a horde of new PvP-oriented armor and gear.

The Deadfall area will provide more than 140 new missions and explorable area for players as well as a level cap bump from 46 to 50. The area unfolds the mysteries of LifeNet and provides a chance to learn more about Shivas Favored while allying with them for a few special missions. Five new settlements dot the area, including a Shivas Favored encampment and the ruined city of Los Alamos. The area also features six new instances, including an opportunity to help the Grahams reclaim LifeNet facilities and stop the Shivas Blessed from fulfilling their plans.

If it sounds like theres a lot of area to see well, there is. But at least the ride will be an enjoyable one, since players have the opportunity to help allies and earn a Blight Wolf mount. One of our favorite creatures in the game, the Blight Wolf is pretty huge and awesome and will be comparable to a horse in terms of storage, speed and food.

In addition to the arena action, well be breaking out with expanded world PvP in Clan Wars. Clans will be able to declare war with each other based upon a start date and time, set duration (or point value), and a war roster. Players will also be able to wager on the winner for some additional chips. Once wars are declared, members of each clans War Party will be able to kill each other at will through the entire world. No PvP zones can contain these conflicts. Several challenge-based mechanics will up the ante and give each side the chance to make things personal. Combined with a cleanup pass at our conflict towns, this should give more clearly defined avenues for both clan and faction based conflicts without forcing them to overlap.

Additionally, were working on several smaller improvements, which will be staged out over the next few patches. The animations team is hard at work redoing all melee animations to provide a more crisp and responsive feel. We are also in the process of implementing sculpted terrain, which will give the game a much more realistic, detailed environment. The effect system is being revamped to address stacking imbalances. The new streamlined system will make it easier to understand and use. To facilitate these changes we will be providing all characters with a one-time respec (finally! :) . Rifles and one vs. two handed weapons will see more balancing efforts as well.

Slated beyond the upcoming patches, Sector Four is already in development. We know it may seem like a myth, but its realand were sharing a sneak peek of the concepts with you. In Sector Four, players experience a much more intimidating environment. GlobalTech conducted some pretty scary biological experiments in this new area, and the power of nature is evident in how the plants have taken over buildings and even entire cities.

With so much going on, and so many exciting things ahead, we are excited about the work were doing fallen eartch chips and we look forward to getting your feedback. Thanks for being such an awesome community and for your support and suggestions.

by: kaia




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