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subject: Guild Wars 2, the perfect game will face to players [print this page]


Ambition and desire for revolution in the MMO

When one of the developers told us that with Guild Wars intend to create a turning point in the industry sounded a little pretentious. ArenaNet being used as a slogan the phrase: "If you love MMO, Guild Wars 2 will love because finally you are getting what you have sought so long. If you hate MMOs, Guild Wars 2 will love because it's time to enjoy something that so far resisted you. " As contradictory as it may seem, all Guild Wars 2 gold developer looking for the same purpose and the same intent: to revolutionize the genre, with respect, dedication, fun and always listening to the players. Come and see because the potential for discovering is overwhelming.

And is that what is seen in the Gamescom is only a tiny tip of the iceberg. If ever MMORPG generally output can be analyzed, as this requires a type of improvement, adaptation and change with which to watch the game in perspective, imagine going to a game of this caliber for two hours. It is absolutely impossible to convey all the information and data that has the game and can only speak of intentions, small details and snippets of the gameplay. However, if anything characterizes Guild Wars 2 powerleveling is a realistic ambition, some claims are not the statements of many other developers, who promise the moon and the stars to give very little later than promised. Here the opposite occurs, any move is transformed into something tangible in the game, or at least what we saw, yes.

Guild Wars 2, the perfect game will face to players

By: kangen




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