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subject: Comparison Darkfall Gameplay And World Of Warcraft [print this page]


There is much talk about "full loot and skill-based system. I allowed myself to make a rather free translation of the message, saving about 80 percent of original ideas, but with several of its amendments and additions. I hope this information will interest potential players

MMO is nearing release with many fichamy, such as "full loot", which immediately recalled "veterans" online rolovok, but for which very often can be found incorrect interpretation of how they will work

MMO which I speak - Darkfall. Finally, after 7 years of development and numerous false starts, Aventurine launches the game that started doing in the days when Ultima Online was very popular and is actually a lot of ideas Darkfall borrowed from there, as well as a similar MMO, like: Asheron's Call, Shadowbane, EvE Online, and some other

First, let's look at game mechanics, which will be used in Darkfall, and compare it with the most popular now, MMORPG World of Warcraft, to identify the major differences. Before we begin, I want to emphasize: I have never played in Darkfall. No one has ever played. All that is described here is based solely on information from magazines developers, messages on the site Darkfall and my own experience and understanding of the game mechanics of other MMO

Also, take as axiomatic that WoW - this is mainly PvE game with elements of PvP, while Darkfall - much more PvP-centric, with the ability to build cities and to storm them with massive PvP between clans - these are the main features on which to hold game. But at the same time, there will be a huge game world with lots of not-PvP elements

Levels (Levels)

Darkfall is not level, but instead it will use a system of gender, to estimate the strength of your character. These articles will determine the amount of your hit-pointniv, mana, stamina, and other attributes that will get your character. By increasing a, for example, strength, intelligence, dexterity, you enhance the overall strength of your character (note: this is a hypothetical and do not know which of them will actually be implemented in Darkfall). In WoW, as opposed to using the system of levels. The current maximum level in WoW - 70 th, but soon it will be increased to 80. Your articles in WoW are determined by your level and at a maximum level all the classes of each race will have to be absolutely identical (with a difference of 1-2 hundredths, depending on race). Attributes such as hit-pt, Rhee inflicted damage, etc. odnakovisinki in all the characters can not be changed at the initial levels. In a system like this, you can alter your character by choosing its weapons. The disadvantage of this is that the ability to change weapons limited by your class. Here we come to another kind of game mechanics: Class

Classes (Classes)

Darkfall Gold will be no classes. The system, which will be used familiar to many MMO-Schnick, but not bismuth. Darkfall use a system based on ability (the SBS, skill-based system), so that is inherent in MMO, which I mentioned earlier: Asheron's Call, Ultima Online and EVE Online. For those who have not played in any of these games, I'll tell a little bit like running SBS. When you create a character, then instead of choosing a class you configure the look and go into the game. There's no way to choose a class. When you're in the game, you have to choose what skills to teach. There you will be just an incredible freedom to build their own hero. Your personal decision as a player to determine which "pattern" you play. I bring a couple of examples of patterns that I would try.

For example, I go into the game for the first time and immediately want to be a typical Fighter. I'm going to run in heavy armor with a huge two handed sword and shinkuvaty enemies of cabbage. I just find blacksmiths in which I can buy an appropriate sword and obladunok, get out of the city and begin rubato. During the fight I beat his enemies and will be receiving hits from them and my skills to beat two-handed weapons and heavy armor will improve, because my character learns to use them. But that's not all! Similarly, will grow not only skills, but also to become. As my obladunok heavier than usual clothing fabric, then I too will grow the force, and because I constantly waving his sword, then and agility too. Growing, these indicators will affect my hit-point and damage that I nanositimu.

by: videogame




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