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Skirmishing in War Board Games
Skirmishing in War Board Games

Board games that give a picture of a real or fictional military operation are sorted as war board games. Strategy is required for these games and they have difficulty level from simple to high level. The first known war board game published by Charles Robert in 1954 is the Tactics which has two editions, 25th Anniversary Edition and Tactics II, and its game mechanics became the forerunner of all other war board games mechanics. The Axis and Allies, designed for 2 to 5 players, has a World War II setting and depends on strategy. Players can play as Axis or as Allies depending upon players preference. The game consists of chips, dice, 299 detailed playing pieces, IPC, and markers. Its revisions are Axis and Allies Guadalcanal, Axis and Allies Battle of the Bulge, Axis and Allies Revised, and Allies D-Day. The Risk is another known war board game where the players struggle to dominate 42 territories. Alternative picks for war board games are Memoir 44, War on Terror, Advance Squad Leader, Stratego, and A House Divided.

Head Spinning Word Board Games

Several board games that revolve around words including word search types, crossword puzzle types, bluff word games, and others belong to the word board games genre. Scrabble is the most famous of all the word games and is played by most people worldwide. The game has been sold in 121 countries and with 29 versions in different languages. The game, designed for 2 to 4 players uses tiles printed with letters which in turn has corresponding values and utilized by the players to form words similar to that of a crossword puzzle. The order of the game is determined before the game starts when each player draws individual letters, the ones closest to the letter A goes first and then the game continues in a sequences manner. The words formed should be the acceptable ones that appear in a standard dictionary of any language. Each players aim is to garner more points than the opponent. Other word board games are The Da Vinci Code, Mumble-Jumble, Alfapet, and Acronymble.

Board Games Using Physical Skills

Board games of physical skills or dexterity games are those that require physical abilities, coordination, and mental skills to win the game. They usually challenge the player or players both physically and mentally since they need finesse, dexterity, and coordination. The 140 year old Crokinole innovated by Eckhardt Wettlaufer of Canada is an exemplar on this type of games. The game is a blend of East Indian, French, German ,and English games utilizing checker sized disks and a game board with rings that has matching points. Played usually by two teams each consisting of 2 or 4 players, the checker sized disks is usually flicked from the outer edge of the board and aims for the boards center but has to make contact with the opponents disks already on the board otherwise the shot is deemed foul. Alternative picks for board games that require physical skills are Carrom, Kerplunk, Subboteo, Jenga, Topple, Twister, Perfection, Carabande and other board games that utilize physical skills.

The Stirring Dungeon Board Game

Adventure board games make players depict unique characters that can acquire gears, augment its abilities and attributes as the game carries on. Released in 1975, the Dungeon created by S. Schwab, David R. Megarry, Steve Winter, and Gary Gygax was the pioneer in adventure board games. The game is comprised of two to four players each taking unique characters in the game, which includes a rulebook, four Parcheesi-inspired playing pieces (colored white, green, red, and blue), folding vinyl cloth game board, and one pair of six-sided dice. An interesting part of the game set are the variety of treasures and monster cards design with black and white on one side while on the other side are different colors displaying the six different dungeon levels with increasing difficulty: first is gold, second is orange, third is red, fourth is magenta, fifth is green, and sixth is blue. The goal for every player is to subdue the monster, gather the most treasures, and be the first to go back to the dungeon entrance. Dungeon and Dragons are later versions of the original game.

by: Jesse Temes




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