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Expertly Engaging in Trivia Board Games
Expertly Engaging in Trivia Board Games

Wide readers and knowledgeable folks love to show off their familiarity in many things by playing interesting trivia board games. It is all based upon the questions posed and follows no particular order. It is often a collection of knowledge from different genres and subjects. The pioneering trivial board game innovated by Scott Abott and Chris Haney, the Trivial Pursuit, was launched 1981 but was really set up in 1975. The game can be played by up to 24 players which includes a board, question cards, playing pieces with small plastic wedges to fit into them, and a box. Subjects used in the trivia have equivalent colors such as green for Science and Nature, blue for Geography, orange for Sports, yellow for History, brown for Art and Literature, and pink for Entertainment. The first player to go back to the hexagonal hub following a round trail and acquiring the colored wedges by giving out the correct answers wins the game. Other Editions of the game are innovated by Warner Brothers Edition, Trivial Pursuit Junior, Trivial Pursuit Genus IV, V, and VI.

Smart Deduction Board Games

Deductive board games involve logical thinking and intelligence in making judgments from a premise or set of premises. In order to win the game deductive reasoning has to be applied as its central mechanic. Two broad categories which fall under deductive board games include abstract deductive games which are non-themed and investigation deductive games where players portray characters. An example of abstract deductive board game is mastermind, a code-breaking game of 2 players acting as a code maker and code breaker. The goal is for the code breaker to guess the peg patterns made by the code maker in a specific number of turns. On the other hand, an example of investigation games is the Cluedo where it is centered in a murder crime scene where each player portrays a character to find out who did the crime, which weapon was used, and in what room the crime happened. Other deduction board games include the Mystery Mansion, Coda and Black Box.

Board Games Using Physical Skills

Board games of Physical Skills or also known as dexterity games are those that need coordination, physical, and mental abilities to dominate the game. They put players to an ultimate test since they require discretion, agility, and coordination. Examples of these games include Crokinole, an almost 140 year old game developed in Canada by Eckhardt Wettlaufer. The game is a blend of East Indian, French, German ,and English games utilizing checker sized disks and a game board with rings that has matching points. In the game, which is played by two teams and each team consists of two to four players, the checker sized disks are tapped or flipped from the outer edge of the gaming board and with the intention of hitting the boards center but to hit the opponents disks that are already on the board otherwise the turn is considered foul. Other board games of physical skills include Carabande, Topple, Twister, Carrom, Subboteo, Kerplunk, Jenga, Perfection, and other board games that use physical coordination.

Board Games in Social Gatherings

The Game for the Whole Brain as others would love to call it; Cranium is composed of 4-16 players. This game is comprised of several activities and needs a player to have quite a few abilities. In 1998, Whit Alexander and Richard Tait created and published the game. The players are divided into groups of 2to 4 with each team having a mover and begins at the Planet Cranium starting space where the person with the upcoming birthday plays first followed by the next team in a counterclockwise direction. In order to win the game, the players must perform well in the following four sections of the game namely: Word Worm asking players to define, spell out words, guess words, and unscramble words; creative cat asks players to draw or sculpt the clues using clay; trivia questions are asked in Data Head; and Start performer where players hum a song, impersonating personalities or act out clues.

by: Jesse Temes




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