Board logo

subject: Where FF 14 promises excitement [print this page]


The manufacturer claims to have, with Final Fantasy 14, been playing against type as World of Warcraft, Age of Conan, Warhammer and Co. - but the game is normal: the innovations and deviations from the known MMOG monotony. Races and classes - it is the foundation of all RPGs,ffxiv gil,and has always been so.

To do something else here is the big challenge - and FF 14 shines here with an equally simple, as fascinating idea: Almost no player feel like, throughout their virtual lives as Fantasy Char, lock themselves into a special role. Who really wants to do the same thing all the time? In FF 14, you can switch back and forth between the four main classes (and a lot of sub-classes) after desire and mood! You can spend the morning as warriors (such as Gladiator), the afternoon as magicians and make sure that the outside world Druid - and in between to try to miners, fishermen or botanist (collectors) and / or as alchemist, cook, weaver, gold or armourer (handverkare). But how will this really work? Quite simple: When you want to develop your qualities as a fisherman, for example, take hold of a fishing rod, Pugilist to be, Gladiator, Marauder, Lancer and Archer, you only need the appropriate weapon - and for your magical machinations such as Druid you sacred tree or mistletoe. Depending on the "Tools" you grab, switch your role as a player. Therefore, we can not talk about classes in FF 14, on the other hand, disciplines. How seriously you play your role and you will be seen as an amateur or an expert in one discipline - depends on how much experience you have gathered in each role. Do you think more about fixed classes,ffxiv gil,keeps you up simply to your favorite discipline - you will develop much faster than the so-called "switcher". But since the FF 14 is a lot about Team Play, is a bit of flexibility to your advantage. Quests For, according to preliminary information from the manufacturer, requires teams of at least three players.

The groups will be expanded and become larger over time. Single Play is possible - but has a much higher difficulty. With different stanzas, as "Active" (mainly in the breach) and "Passive" (mainly when traveling), you can decide if you prefer to quickly go to another location or if you want to explore their surroundings during your trip. With magical stones, such as "Etelyte" - you can divide your body into tiny particles and then bring them together again - this is used as an original teleportation system - incl. biverningar weird. Answers All in all we can with this game, expect a fresh breeze in the MMORPG genre. The small design of the development of races and games on the basics of law, speaking for Final Fantasy XIV - not against the game. What to pack up a "safe haven" in the traditional class system and to revolutionize, should provide more speed in the game than any tricky race with a background story that trollats out of the sleeve. Who would now like to ask the big questions, this will become a threat to WoW? Anyway, it should be fun - we'll see how successful the game will be in the end!

Where FF 14 promises excitement

By: anaset




welcome to loan (http://www.yloan.com/) Powered by Discuz! 5.5.0