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subject: A Beginners Supreme Manual In Understanding And Competing Some Race Games With Boards [print this page]


Mind Boggling Word Board Games
Mind Boggling Word Board Games

Word board games include games that are about words of different types such as crossword puzzle types, bluff word games, word search and many more. Scrabble is the most popular and most played word board game by people from around the world. Twenty nine different language versions of this game had been created and are sold in 121 countries. The game, designed for 2 to 4 players uses tiles printed with letters which in turn has corresponding values and utilized by the players to form words similar to that of a crossword puzzle. Players draw individual tile and the one who gets the letter closest to the letter A goes first and moves along in the same order all throughout the game. The words formed should be the acceptable ones that appear in a standard dictionary of any language. The player with the most number of points is deemed the winner. Mumble-Jumble, Acronymble, Alfapet, and The Da Vinci Code are among the other word board game alternatives.

Action Packed War Board Games

War board game is a type of board game that portrays either a real or imaginative military operation. Strategy is required for these games and they have difficulty level from simple to high level. First to be released in 1954 was the Tactics by Charles Robert which had two editions, Tactics II and 25th Anniversary, where its game mechanics became the benchmark for the other board games. The Axis and Allies game, themed after World War II, can be played by two to five players and depends also in strategy. Players can play as Axis or as Allies depending upon players preference. The game consists of chips, dice, 299 detailed playing pieces, IPC, and markers. Its revisions are Axis and Allies Guadalcanal, Axis and Allies Battle of the Bulge, Axis and Allies Revised, and Allies D-Day. The Risk is another known war board game where the players struggle to dominate 42 territories. Some choices of war board games are War on Terror, Memoir 44, Stratego, A House Divided, and Advance Squad Leader.

Party Board Games

The Game for the Whole Brain as others would love to call it; Cranium is composed of 4-16 players. Each player must possess a multitude of talents and skills since the game has many activities involved. It is created by Whit Alexander and Richard Tait and published in 1998. The game is played by dividing the players from two to four teams where each team has a mover which is initially set-up on the Planet Cranium start space and the order of the game starts with the player whose birthday is coming up and goes around to the next team in a counterclockwise manner. In order to win the game, the players must perform well in the following four sections of the game namely: Word Worm asking players to define, spell out words, guess words, and unscramble words; creative cat asks players to draw or sculpt the clues using clay; trivia questions are asked in Data Head; and Start performer where players hum a song, impersonating personalities or act out clues.

The Haste of Race Board Games

Race board games, which players struggle to be first to reach the goal, are included in the pioneers of board games innovation. The game involves moving pieces on the game board under definite game rules and the player who is able to bring the pieces at the goal, objective or end of the line dominates. The most popular among the race games is Backgammon, also a member of the tables family, is a game of luck and strategy which has an objective of removing all of the opponents pieces off the board. The game is engaged by two players and its movements are based on the dices roll. Other choices and picks of race board games include Transformers, Ludo, Egyptian Senet, and the European Game of the Goose. While some board games are very complex such as they would rely on skills, strategy, and even luck; some also are very simple to play and movements are based on the corresponding number after rolling the dice.

by: Jesse Temes




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