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The Stirring Dungeon Board Game
The Stirring Dungeon Board Game

There are board games that allow individual player to portray or guide a special character that increases its abilities and characteristics or even gain gears as the game continues like the adventure board games. Released in 1975, the Dungeon created by S. Schwab, David R. Megarry, Steve Winter, and Gary Gygax was the pioneer in adventure board games. The game designed for two to four players consists of a rulebook, four colored Parcheesi-style playing pieces (white, blue, green, and red). The main attraction of the game is a assortment of monster and treasure cards which are black and white on the front while the back part is color coded portraying the diverse six increasing dungeon levels such as blue for sixth, green for fifth, magenta for fourth, red for third, orange for second, and gold for first. Every players objective is to accumulate the most treasures and conquer the monster to be the first to return to the dungeon entrance. Dungeon and Dragons are later versions of the original game.

Action Packed War Board Games

Board games that give a picture of a real or fictional military operation are sorted as war board games. Strategy is required for these games and they have difficulty level from simple to high level. The first known war board game published by Charles Robert in 1954 is the Tactics which has two editions, 25th Anniversary Edition and Tactics II, and its game mechanics became the forerunner of all other war board games mechanics. The Axis and Allies game, themed after World War II, can be played by two to five players and depends also in strategy. The players can act as part of the Axis powers or with the Allies. The game comprises a dice, 299 detailed playing pieces, chips, markers, and IPC. This game has revisions such as Axis and Allies Revised, Axis and Allies Battle of the Bulge, Axis and Allies D-Day, and Axis and Allies Guadalcanal. The game known as the Risk involves great effort to rule 42 territories. Other was board games are Stratego, Memoir 44, A House Divided, Advance Squad Leader, and War on Terror.

Hailing Victorious in Multi-player Elimination Board Games

The main aim of multi-player elimination board games is to get rid of the other players when the game is done. The excitement and the dynamic crowd of the game help each player to develop social skills since the game has more than a few participants. Try and enjoy these multi-player elimination board games. Multi-player elimination games like the Great Train Robbery Board Game, Apples to Apples, Blokus, Bookchase, Controlling Interest, Class Struggle, Star Wars Epic Duels, War on Terror, Explorium: a Gold Rush game, Go for Broke, Axis and Allies, and Strange Synergy are examples of games with the said genre that people will surely enjoy. Playing smart and defensive are two qualities that a player must possess to keep the piece alive throughout the entire game and eventually be hailed victorious. At some games, it is beyond the players control to remove the other players while in other games, a player must strongly enforce the elimination of the other players.

Playing in Two Player Board Games

Some board games are designed entirely for only two players to enjoy and can never be played by more than two people. These sorts of board games can be appropriate for playing with your wife, friend, companion or buddy. One of these games is the Abalone, which is a strategy game played using fourteen marbles for each player and set in a hexagonal board with 61 spaces. The game is played by driving the opponents marbles out of the game board. Another game is the Chinese Checkers and is played on a star-shaped board by moving the pieces to the opposite end of the players base. A game set on an 8 by 8 game board, the Othello, aims to preserve the most number of pieces in the entire game and the player with the most number of pieces left is deemed winner. Other board games that can be played by only two players are Checkers, Suguroku, Kamisado, Stratego, Plateau, Obsession, Backgammon, Cross and Circle, and Downfall.

by: Jesse Temes




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