subject: Dead Rising 2: Case Zero [print this page] Difficult to play war excluded at this time of crisis, third-party publishers are particularly cautious about the idea of betting their future on a single console. The manufacturers fall back on a phenomenon so much less publicized but sometimes crucial for the more knowledgeable: downloadable content. Failing thus having Dead Rising 2 only on Xbox 360, Microsoft has still managed to chopper Box Zero, a sort of prologue to the above title available from August 31 exclusively on Xbox Live Arcade. For about five euros, we do not expect to much but it is clear that the guys at Capcom have been able to offer a nice appetizers to nightmare expected in late September.
It embodies the old biker Chuck Greene, a few hours before the beginning of Dead Rising 2 where he will be the big hero. In response to infection that continues to grow across the country, however, Greene has no choice but to brave the dangers to find Zombrex, an antidote can prevent her daughter from becoming infected meat bouffeuse human. But the drug being at the stage of simple prototype, its effect is valid 12 hours and must therefore find many more doses in the meantime. The game starts then to Still Creek, a small town not far from Las Vegas where you will find something to hold up the city of all sins. Of course, nothing goes as planned and after you done stole your means of transport, two targets are presented to you: find at least one dose of Zombrex and a new car (or rather different parts scattered everywhere with no prescription ). Everything would be too easy if the zombies were not present in their hundreds in the streets.
Technically, the game is nice to see a "simple" Xbox Live Arcade, and if everything is obviously coarser than what we already saw in the second work, it is clear that we are witnessing is one of best games of the service. FAIL Little time, however, side loads, too fresh and a bit too long early in the game, although fortunately it gets better a little later with a single loading screen every time the area, and always at the beginning and at the end of the cinematics. We will put it on the account of set size (less than 1GB) and the fact that the title really needs to load the overwhelming number of enemies on screen, without any real slowdowns even in the heart of the action.
The game is split up into three areas with first the rear of the station, only quiet corner of the city even if that's where you'll face the only boss of the game Then the town itself Similarly, small enough but to many secrets, and finally a tiny makeshift camp of the army also prey to infection (classic). To survive, it will move forward quickly and observation. You are not one of those heroes burns well with an arsenal to rival Rambo as your only weapons are those that you find the poker chip with a chainsaw, although with a few firearms from time to time in often very poor ammunition. Generally, there is always something to get around to defend himself, even a candy machine but it will take into account that most will be quite weak and not always handy (the bench ) you risk every time the slightest bite, or one quarter of your life gauge. A Game Over you lose doing everything since your last backup (to the toilet), as well not play with fire and enjoy the many bonuses offered by the city.
At first, it will identify the most important places such as snacks ideal for backing up and recovering from life, as well as workshops where you can combine objects, one of the great innovations of the game if the bat studded with fast connections will require many attempts to find other weapons such as the original headset crusher head and the famous double-paddle chainsaw. Apart from their power capable of saving you from many situations, most will bring you bonus experience to be able to increase levels, and therefore capacity (inventory gauge life, strength ). But all is not rosy and it will constantly renew your arsenal since each weapon breaks after a certain number of moves. Frustrating sometimes, but ultimately realistic. Digging well, we also find in the city a handful of magazines saving you as much bonus as foods that make you gain more hit points and weapons that hold out longer.
But it is very difficult to search every corner, increase your levels, new combinations of weapons, save the few NPCs around the corner and reach your goal with a game time as low (less than two hours before the Final fires by itself). There is also every chance you get the worst end of your first rush, which is not serious since it has the right to the New Game +, where the adventure will begin again with everything they had acquired during our previous backup: money, experience, holding folder (on the location of individuals to save) and bonus maps showing the different combinations of weapons already made. What to leave off with a city that is already beginning to know and then after several attempts (three or four depending on your level of play) that you will finally settle in at any time and get the best ending . Note also that the money and experience level 5 (maximum) of your final backup will be transferred in Dead Rising 2, additional argument for the purchase of this nice surprise.