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The Stirring Dungeon Board Game
The Stirring Dungeon Board Game

Adventure board games make players depict unique characters that can acquire gears, augment its abilities and attributes as the game carries on. The very first adventure board game was Dungeon released in 1975 and was designed by Steve Winter, S. Schwab, David R. Megarry, and Gary Gygax. The game designed for two to four players consists of a rulebook, four colored Parcheesi-style playing pieces (white, blue, green, and red). The main attraction of the game is a assortment of monster and treasure cards which are black and white on the front while the back part is color coded portraying the diverse six increasing dungeon levels such as blue for sixth, green for fifth, magenta for fourth, red for third, orange for second, and gold for first. The game is played with every players goal to defeat the monsters and collect as much treasures as possible back to the dungeon entrance. Dungeon and Dragons are later versions of the original game.

Board Games Using Physical Skills

Board games of Physical Skills otherwise known as dexterity games are those that necessitate physical and mental skills to triumph. They usually challenge the player or players both physically and mentally since they need finesse, dexterity, and coordination. The 140 year old Crokinole innovated by Eckhardt Wettlaufer of Canada is an exemplar on this type of games. The game which is a combination of English, French, East Indian, and German games consists of a board with three concentric rings corresponding to certain points and checker sized disks. Played usually by two teams each consisting of 2 or 4 players, the checker sized disks is usually flicked from the outer edge of the board and aims for the boards center but has to make contact with the opponents disks already on the board otherwise the shot is deemed foul. Other board games of physical skills include Carabande, Topple, Twister, Carrom, Subboteo, Kerplunk, Jenga, Perfection, and other board games that use physical coordination.

Board Games in Social Gatherings

The Game for the Whole Brain as others would love to call it; Cranium is composed of 4-16 players. Each player must possess a multitude of talents and skills since the game has many activities involved. In 1998, Whit Alexander and Richard Tait created and published the game. The players are divided into groups of 2to 4 with each team having a mover and begins at the Planet Cranium starting space where the person with the upcoming birthday plays first followed by the next team in a counterclockwise direction. In order to win the game, the players must perform well in the following four sections of the game namely: Word Worm asking players to define, spell out words, guess words, and unscramble words; creative cat asks players to draw or sculpt the clues using clay; trivia questions are asked in Data Head; and Start performer where players hum a song, impersonating personalities or act out clues.

The Swift of Race Board Games

Race board games are among the earliest board game invented which require each player to compete against each other and be the first player to attain the goal. Moving the pieces on the board under certain rules until the player succeeds in bringing the pieces at the end of the goal or finish line is the game mechanic. The most popular among the race games is Backgammon, also a member of the tables family, is a game of luck and strategy which has an objective of removing all of the opponents pieces off the board. The game is engaged by two players and its movements are based on the dices roll. Alternatives of race board games are Ludo, Transformers, European Game of the Goose, and Egyptian Senet. While some board games are very complex such as they would rely on skills, strategy, and even luck; some also are very simple to play and movements are based on the corresponding number after rolling the dice.

by: Jesse Temes




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