subject: Maestro ! Green Groove [print this page] In the field of music games, to believe the bulk of production, it would seem difficult to create a surprise. Maestro is yet one of them. Without revolutionize the genre, he brings enough cool to be considered. Far from a calamitous mass Looney Tunes: Cartoon Concerto Princess On Ice High School Musical, Kira Kira Pop Princess and I could go on for only 5 euros on the service DSiWare with Green Groove is any risk relative.
The concept of Maestro! Green Groove is simple (and for those who have played Maestro! Jump in Music, it will remind them of memories, since it is virtually the same format, box ...). Take a rhythm game, aesthetics of a game platform, a soundtrack of all known and a stylus. I think that's all there. For music, classics without surprises will do the trick. For aesthetics, as is unfortunately too often the case, we put small animals perky and colorful (it happens everywhere). In short, these aspects, Maestro goes with tweezers and especially does not risk breaking the codes. Basically, Maestro! Green Groove is a platform game rhythm without the adventure side of the platform, or content that is entitled to expect from a rhythm game. Our penguin flying over the gaming world of rhythm with his protective bubble of freshness.
Cool side, only the gameplay Green Groove is a credit to small studio Pastagames. With your stylus, you run your little penguin pink ropes. You can skip to pinching the strings like a guitar, to vibrate independently or explode unsightly little critters, all in rhythm and rich with excellent precision. On your way, you should pick up small objects in order to boost your score. The difficulty levels quickly becomes of great interest to all those who want to do the scoring. And what else? Well, not much. Once the pieces found, you will not put you much to eat. And although the first few minutes, those who like rhythm games too conventional, even refreshing, will not be disappointed, this new experience rhythmic pen does nourirra of its own faults (without challenge bosses, rare music catchy, content rickets, the lack of multiplayer or downloadable content ...).
The intention was laudable: to dig into the world of rhythm games and find a fun approach. Regarding the technical implementation, Pastagames has done an outstanding job meeting the requirements of such rhythm, a good flow, a minimum of frustration and a technicality of the most interesting. But Maestro will remain for some of us more experience in the ruthless world of rhythm game. His story too short, barely an hour to see the end of the adventure (or a dozen titles), and its lack of challenge in motivating repel many. But like any rhythm game, not everything will be up to the replayability as players are willing to give him according to their affinities and different modes of difficulty. He deserved more content, more variety, more subtle, more sharing ... short, more ambitious! Although that this did not really play his real qualities.