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subject: Ground Stomp And Battle Cry [print this page]


There's a lot of wow gold cheap attention to detail now that we never had in the wow gold first game. Like, in the cheap wow gold bar, the bits on the cheapest wow gold bulletin board, when he's in the wow gold sellers cantina, on aion gold the ship, the Hyperion lots of detailed stuff that we'd never seen before in the Starcraft universe. What was that like? Getting all that stuff together and fleshing out those characters? It was actually quite a lot of fun. A lot of those things are in there again for players who are coming into the universe fairly cold, so that they've got little artifacts they can pick up on and find a little bit more about. We were also equipped with two Barbarian skills, Ground Stomp and Battle Cry. The former was hot keyed to the "2" and, when enabled, stunned everything around the Barbarian. Helpful, when Fallen are surrounding you and Fallen Shamen are tossing fireballs your way. The Battle Cry, on the "1" key, increased our armor class temporarily. If we were playing a multiplayer game, that Battle Cry effect would have been passed on to our party members. But we were doing this quest solo. The Barbarian's other skill, Cleaver, was mapped to the right mouse button. Click on it, and our lady brute did a two handed attack on two enemies at once, as long as they were side by side. Again, handy when surrounded by Fallen and Sand Wasps. Those Sand Wasps really suck, by the way, ejecting a quartet of mini Wasps at our hero. As you'd expect, a variety of demons and creatures came out of the sand to attack me. Some, such as the Lacuni Warrior and Fallen Overseer, had a fairly traditional demonic look with a hunched over posture and flaming swords in each hand. Others were desert creatures, like the Sand Wasp that flittered around a little ways off while launching volleys of baby wasps at me. One of the more dramatic opponents was the Dune Dervish; it twirled and spun around, and used those spins to produce a vicious stun attack with a knockback effect. However creating a game designed to be run on multiple platforms also means that they are looking at making the game's interface and controller set up work for both PCs and consoles.

by: alime




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