subject: Polygonal Modeling Is My Chosen Method [print this page] Author: Daniel Kreimer Author: Daniel Kreimer
Polygonal modeling excels at low detail or architectural models. Because polygonal models are made up of faces, you will find that they are very easy to edit and animate when you are working on a relatively low-detail model. Patch modeling is for smooth models being built from the foundation outward. Patch modeling works by attaching small grids, called patches, which are based on Bezier spline technology. This provides for smooth rendered surfaces with relatively low detail geometry in the viewports. NURBS modeling works best for complex, smooth, or organic surfaces. Because NURBS models are just as smooth as patches, you will find they work well for complex models. Unlike patches, NURBS surfaces can be built from defining curves that allow you to construct your surfaces based on simple objects instead of small patches. You can see the scaling amounts for the X,Y, and Z axes in the fields just above the Snap icons while you are scaling. If you pick several times near the center you will be able to toggle between the left center vertex and the right center vertex of the 3D model.You can see when you have the right-most center vertex selected by watching the left viewport. Use a combination of all three for best result. Although using each modeling technology separately works well, using a combination of all three can often produce the best results. Because patch and NURBS surfaces are close in their behavior, there is no need to use both at the same time. More than likely, once you get comfortable with NURBS, you will be able to leave Patch modeling behind. About the Author:
Daniel has been writing articles for nearly 4 years. Come visit his latest website over at http://blackoutblindsdeals.info/ which helps people find the best Blackout Blinds and information they are looking for Blackout Blinds.