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Skirmishing in War Board Games
Skirmishing in War Board Games

Board games that give a picture of a real or fictional military operation are sorted as war board games. These games have varying difficulty which could either be simple or high level simulation and strategy is required. The first known war board game published by Charles Robert in 1954 is the Tactics which has two editions, 25th Anniversary Edition and Tactics II, and its game mechanics became the forerunner of all other war board games mechanics. The Axis and Allies, designed for 2 to 5 players, has a World War II setting and depends on strategy. The players can act as part of the Axis powers or with the Allies. The game comprises a dice, 299 detailed playing pieces, chips, markers, and IPC. The game already has revisions namely Axis and Allies Battle of the Bulge, Axis and Allies Guadalcanal, Allies D-Day, and Axis and Allies Revised. The game known as the Risk involves great effort to rule 42 territories. Some choices of war board games are War on Terror, Memoir 44, Stratego, A House Divided, and Advance Squad Leader.

Aiding in Cooperative Board Games

Cooperative board games enable players to work for a certain objective that could either be against another set of players or against the game. It is game which focuses more on team cooperation over competition, either winning or losing as a group. To make it more challenging, events in the game do not come in succession but at random as the game goes on. The Arkham The Scotland Yard, released in the 1980s, is a good example of these games. It is a game where several players act as detectives or police who works cooperatively to hunt down a player acting as the criminal within the game depicting the streets of London. Arkham Horror, another game in the 1980s is about players who act as investigators who works together to protect H. P. Lovecraft's Massachusetts town of Arkham against aliens and monsters to enter through the gates and eventually close these portals. In 2000 other cooperative board games have been published like The Lord of the Rings, Shadows over Camelot, and Pandemic.

Riveting Auction Board Games

Players in auction board games compete with each other by outbidding every other player to win the game which many people get stirred with. Here are some examples of auction board games that would entail ones alertness and resourcefulness. Ra, an Egyptian themed game, is played by 2 to 5 players with a goal of acquiring the most number of lot titles after four rounds have been gone through. A game of which among the 3-5 players will have the richest and famous casino is the goal of Vegas Showdown where players bid on casino-related board tiles such as restaurants and lounges to win the rights to it and increase profits and fame. Another known auction board game is Modern Art in which 3-5 players act as buyers and sellers of paintings of five different artists and the winner is the player that has the most value of sold and bought paintings at the end of four rounds. All these board games made use of bidding as an important game mechanics.

Clever Deduction Board Games

Deductive board games entail making out judgments out of a given premise and logical thinking of game players. A central mechanic of these games would include deductive reasoning to win the game. There are two extensive categories of deductive board games namely the abstract deductive games which do not follow a theme and the investigation deductive games in which players act out game characters. An example of abstract deductive board game is mastermind, a code-breaking game of 2 players acting as a code maker and code breaker. The goal is for the code breaker to guess the peg patterns made by the code maker in a specific number of turns. On the other hand, an example of investigation games is the Cluedo where it is centered in a murder crime scene where each player portrays a character to find out who did the crime, which weapon was used, and in what room the crime happened. Other games that have the same genre include Black Box, Codam and Mystery Mansion.

by: Jesse Temes




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