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The Stirring Dungeon Board Game
The Stirring Dungeon Board Game

Adventure board games is more of a role playing game that enables players to represent a certain character that can have its prowess and skills boosted as wells as obtain some equipments as the game progresses. The Dungeon, released in 1975, was innovated by Gary Gygax, David R Megarry, Steve Winter, and S. Schwab. The game comprises of a vinyl cloth foldable game board, a pair of six-sided dice, a rulebook, and four colored Parcheesi-style playing pieces (green, white, blue, and red). Included in the game which fascinates players is a range of monster and treasure cards which is colored black and white on the front and at the back are color coded representing the different six increasing dungeon levels: gold for first, orange for second, red for third, magenta for fourth, green for fifth, and blue for sixth. The game is played with every players goal to defeat the monsters and collect as much treasures as possible back to the dungeon entrance. Dungeon and Dragons are later versions of the original game.

Party Board Games

Cranium is also called The Game for the Whole Brain, played by 4-16 individuals. Each player must possess a multitude of talents and skills since the game has many activities involved. In 1998, Whit Alexander and Richard Tait created and published the game. The players are divided into groups of 2to 4 with each team having a mover and begins at the Planet Cranium starting space where the person with the upcoming birthday plays first followed by the next team in a counterclockwise direction. To be declared the ultimate winner, each four categories should be won by the team which are Star performer where players sing, hum a song, impersonate celebrities or act our clues; words should be spelled, unscrambled, and guessed in Word Worm; correctly answer trivia questions in Data Head; and drawing and sculpting of clues is done in creative cat.

Board Games Employing Physical Aptitudes

Board games of Physical Skills otherwise known as dexterity games are those that necessitate physical and mental skills to triumph. They usually challenge the player or players both physically and mentally since they need finesse, dexterity, and coordination. Examples of these games include Crokinole, an almost 140 year old game developed in Canada by Eckhardt Wettlaufer. The game is a blend of East Indian, French, German ,and English games utilizing checker sized disks and a game board with rings that has matching points. Two teams with two to four players per team play the game by flipping the checker sized disks from the outer edge of the board with the goal of hitting the center but also to hit the opposing teams disks already on the board otherwise the turn is deemed foul. Some other board games that require physical skills are Subboteo, Kerplunk, Carabande, Twister, Jenga, Perfection, Topple, Carrom, and other board games that use physical skills.

The Challenging Game of Chess

Chess is among the board games that can only be played by two people. Every players goal is to checkmate the king piece of the opponent where it has no room for moving without being attacked or captured. The game consists of an 8 by 8 checkered game board with a total of 64 squares. Each player has a set of eight pawns, two rooks, two bishops, two knights, one king, and one queen a total of 16 pieces for every player. Both players take turns in moving a piece in accordance with the game rules but not during castling where two pieces are allowed to move. It is a practice that the players with light colored pieces make the opening move and the corresponding piece can land on an empty square or on an enemy occupied provided that the piece can capture the opponents. The World Chess Federation has the task of maintaining the games rules and regulations.

by: Jesse Temes




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