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The Stirring Dungeon Board Game
The Stirring Dungeon Board Game

Adventure board games is more of a role playing game that enables players to represent a certain character that can have its prowess and skills boosted as wells as obtain some equipments as the game progresses. The Dungeon, released in 1975, was innovated by Gary Gygax, David R Megarry, Steve Winter, and S. Schwab. The game is comprised of two to four players each taking unique characters in the game, which includes a rulebook, four Parcheesi-inspired playing pieces (colored white, green, red, and blue), folding vinyl cloth game board, and one pair of six-sided dice. An interesting part of the game set are the variety of treasures and monster cards design with black and white on one side while on the other side are different colors displaying the six different dungeon levels with increasing difficulty: first is gold, second is orange, third is red, fourth is magenta, fifth is green, and sixth is blue. Every players objective is to accumulate the most treasures and conquer the monster to be the first to return to the dungeon entrance. Dungeon and Dragons are later versions of the original game.

Skirmishing in War Board Games

War board game is a classification of board games that depict either a non-fictional or fictional military operation. These games requiring strategy have different complexity level which could be simple or high level. The pioneering war board game, Tactics, was published in 1954 by Charles Robert has two editions, namely Tactics II and 25th anniversary edition, and its game mechanics became standard for other war board games. A popular game with World War II theme that depends on strategy, the Axis and Allies, is usually played from two to five players. The players can act as part of the Axis powers or with the Allies. The game comprises a dice, 299 detailed playing pieces, chips, markers, and IPC. This game has revisions such as Axis and Allies Revised, Axis and Allies Battle of the Bulge, Axis and Allies D-Day, and Axis and Allies Guadalcanal. The game known as the Risk involves great effort to rule 42 territories. Some choices of war board games are War on Terror, Memoir 44, Stratego, A House Divided, and Advance Squad Leader.

The Exigent Game of Chess

One of the ancient board games that rely on strategy and can only be played by two is the Chess. The goal of the game is to subdue the king piece of the other player where it could no longer move much more capture enemy pieces without getting captured. The game consists of an 8 by 8 checkered game board with a total of 64 squares. Each player has a set of eight pawns, two rooks, two bishops, two knights, one king, and one queen a total of 16 pieces for every player. Each player alternately takes turns in moving a single piece according to the movement rules except in castling where two pieces can move at the same time. It is a practice that the players with light colored pieces make the opening move and the corresponding piece can land on an empty square or on an enemy occupied provided that the piece can capture the opponents. The World Chess Federation has the task of maintaining the games rules and regulations.

The Haste of Race Board Games

Race board games are among the earliest board game invented which require each player to compete against each other and be the first player to attain the goal. The game involves moving pieces on the game board under definite game rules and the player who is able to bring the pieces at the goal, objective or end of the line dominates. The most popular among the race games is Backgammon, also a member of the tables family, is a game of luck and strategy which has an objective of removing all of the opponents pieces off the board. The game is engaged by two players and its movements are based on the dices roll. Other examples of race board games include the Egyptian Senet, European Game of the Goose, Ludo, and Transformers. While some board games are very complex such as they would rely on skills, strategy, and even luck; some also are very simple to play and movements are based on the corresponding number after rolling the dice.

by: Jesse Temes




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