subject: Dialogues shape the personality [print this page] Instead of playing only a pale hero who accepts without emotion and every quest will be ignored by the NPCs, you shall in Guild Wars 2 gold develop its own personality, also respond to the outsiders are.
While you choose during character creation a predefined biography from the starting point sets, but already by the first dialogues with NPCs that will be affected. Jonson are some examples.
Their ill-gotten, for example, a weapon of local loggers, you will make this decision more of a scoundrel. Who guards tired of war inspired the struggle to resume, which is regarded as a noble or even noble. Is it mainly used violence, and ye shall known as barbaric.
Depending on how you developed, specific choices or possible interactions with the world. Those who want to quickly get to the essence that should be most barbaric: "Barbaric characters can sometimes get a slap in the face at the end of a conversation."
Your personality is also a way to get at Karma rewards. So send a dignitary is perhaps a bonus for double experience points or you voluntarily joins a mercenary. By the time you unlock also special title, which in turn respond to many NPCs in the game.
Who has no value on the personality or dialogues with the NPCs sets, but just want to move forward only fast for the shortest path is highlighted in a conversation. You will not be punished for it, actually, you might then for the services of some NPCs into their pockets and pay with gold.