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subject: Questions and answers about the class archer site TeraBow [print this page]


Q: First question, from forum members Methallor: I read on the official forums that the Archers second after pikemen have the highest basic protection in the game - 2 points lower than the pikemen, and at one point higher than Berzerka. Can we find out if this is true or not? I find it difficult that a class based on ranged attack power, will need such high protection.

A: Keep in mind that this information is based on a preliminary balancing of early versions of the game. We will provide more reliable performance in the class of statistics, since Tera and tera gold nearing release.

Q: Second question from a participant Coeus: How long does the archer has shot trap? Is it visible for opponents or only to members of the group?

Answer: At present, throw traps Archer takes about three seconds. However, like all skills, it is still in testing and development, and it is very likely to change as a result of balancing skill. Ultimately, the traps will be visible to members of the party - but are invisible to other players - to increase their usefulness in the gameplay.

Q: This may be related to another question about traps: Traps seem to play an important role in any classroom style Archer, as they are implemented in Tera? Is there some kind of timer, which requires the replacement of the trap, but if it does not do the trap disappears. Will it be in Tera?

A: Trapping is really an important part of the arsenal of the archer, which makes the archer more universal (and deadly), allowing you to play a more dynamic and diverse in the party and solo. Duration of active traps is not defined yet.

Q: Still on the subject with traps, DarkAlexF published an excellent idea on the official forum of the trap, which could be activated by firing arrows. As in the movie "Braveheart", where the field was set on fire by shooting arrows? Oil Trap for example, which could be activated in the darts hit at close range. Or if the enemy comes at her, his ability to resist fire is reduced, thus making you (the archer) able to make better use of the fiery darts against him. Do you have any plans for such traps or change?

Answer: Will we see the oil trap, which you describe, is still unknown, because the skill list for the archer is not yet approved and is under development. The traps, which reduce the target's defense or resistance, are feasible.

Q: Another question from a participant TeraBow: How easy is it to play an archer? How much of this class will require assistance in a solo game?

A: All classes are pumped close to maximum levels, will be able to play solo, but there are some problems, such as killing some monsters from the archer would require a very high level of skill. It is - only one scenario where the presence of lawyers and practitioners, will enable the archer to achieve victory more quickly.

Q: Is there a way to adjust the maximum range, even at the expense of other options?. For example, if you could choose between the speed of attack and maximum range.

A: The maximum radius of damage is determined by the skill that you use. We have no plans to add a manual adjustment of the relationship between the radius of destruction and the speed of fire.

Q: Currently I feel that the class of Sagittarius a little "spam" Is there any way this diversity?

A: If by "spam" you mean the excessive use of one skill, you can be sure that the developers are working to ensure that the class archer, will be in the arsenal of a number of dynamic capabilities, which, with the effective combination will deliver a lot of trouble enemies, making the grade Archer constant problem for them.

Q: If I use the skill Multi-Shot (one skill where you choose 4 goals mouse), is it possible to get all the arrows hit the same goal? or for each goal a boom?

A: No, use this skill to attack a target impossible.

Q: In our previous Q & A Brian mentioned that "the skills of Sagittarius are more dependent on the distance to hitbox goal. It is important that the group used the strategy of crushing the monster, so the archer can shoot with the maximum distance that will cause more damage." This means that the archer is required to be at the maximum-possible distance from the enemy to inflict maximum uscher? What happens if we shoot "too close"? In an interview on Berzerke was mentioned that once the blade is detrimental, and standing too close can make miss, Archers can also encounter this problem?

A: The distance from the archer to the target does not affect the degree of damage (Damage). Quote Bryan case of mobile monsters: much easier to be in the range of fixed target, than to aim at moving! Spent precious time on the shots missed the target may eventually lead the whole party to defeat. It is also important to note that there is no "dead zone" - the space between the Sagittarius and purpose, where an attack could not be implemented. However, the task is to keep distance between you and the melee is much more difficult than it seems, especially when he knocks you off your feet hit the exact!

Questions and answers about the class archer site TeraBow

By: kaia




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