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5.1 Buff Top Weapon Enchant Chance To Trigger Increased By At Least Twice

5.1 BUFF top weapon enchant chance to trigger increased by at least twice


5.1, we plan to four kinds of advanced weapon enchant into the real PPM systems.

Enchant Weapon - Wugang and Enchant Weapon - Jade soul a chance to trigger will be changed to true PPM;

Enchant Weapon - Juan Yong chance to trigger will be changed to 4 true PPM;


Enchant Weapon - giant statues chance to trigger will be changed to 6 true PPM.

Editor's Note: The true PPM Blizzard latest articles trigger mechanism, Windsong trigger chance of the 2 real PPM, and so on.

Windsong and elements of the force enchant a new mechanism

Song of the wind and elements of the force of weapons Enchant conducted online correction, in order to improve the performance of the two enchant many players. For most players, this online fix the most important part is the wind song for all occupations and specialization are a useful enchant because it can trigger all injuries or treatment, whether it is magic, melee , remote, direct damage / healing or sustained injury / treatment. Elemental Power can now be triggered by all damage, so it is useful for all output for Enchant.

Two Enchant now use the new trigger system, we will share with you some of the details. These details compare obscure to use Enchant not need to understand the details of which, but our want data streams players to benefit from better. Mathematical simulation and modeling is not your strong point, that this part of you not so much.

World of Warcraft history, the trigger has been a lot of ways. In the past few years, the majority of the trigger can be divided into two types:

Relatively high fixed chance to trigger a longer cooling time. Most jewelry and Law Department of the trigger effect of this type. For example, a jewelry hit after a 30% chance to trigger a 55 sec cooldown. This type of trigger mechanism allows us to be able to use about every minute trigger security assumptions to balance this video . Unfortunately, since this mechanism is too unreliable, so when will feel like a random trigger, but rather just autocast use class jewelry. The duration of this type of trigger will not end with the improvement of the properties and extend the duration.

Relatively low chance, according to the standardized speed weapon, usually called "PPM" (the number of triggers per minute). Most melee weapon enchant belong to this type. For example, a weapon enchant 3PPM. This type of trigger mechanism will check the speed of your weapon, and then according to the speed of the weapon x% chance to trigger your attacks. If you are equipped with a 3.6 speed weapon, then you attack (PPM) * 3.6 (weapon speed) / 60 (1 minute 60 seconds) = 18% chance. White attacks and yellow letters attacks of all the weapons have a 18% chance to trigger this enchant. Despite this enchant "3PPM", but really there will be the possibility of much more than 3 times per minute trigger, because of all the special attacks can be triggered. Because this mechanism is not cooling time, so this enchant when was relatively random, not-so-reliable. This is not necessarily a bad thing, because you may be lucky to obtain the continuous trigger, it would be too cool. Some attributes (Haste) will increase the frequency of these triggers. However, this mechanism will be great changes according to the speed of the weapon and the number of times you use a special attack, so for a vocational / specialized / weapons than another trigger more or less, which is difficult balance.

Both trigger mechanism has its advantages and disadvantages. A new system "real PPM" We are trying to be able to provide the randomness of the trigger, by the haste, and trigger frequency balance of the target as a standard. Here is a brief description of how this system works:

Windsong true PPM, elements of the force is 10 true PPM.

Average, whether you are attacking or treatment, slow weapons or fast weapons continuing injury or direct treatment, you have access to the same frequency of the trigger.

Dual wield and use the same weapon enchant make trigger frequency doubling.


True PPM will be based on the rapid increase in the percentage (select the melee, remote or haste in the highest).

Simply put, Whether you use very frequently sustained injury pain each hop and disaster grip the Warlock or brush Holy Paladin Holy Light or fast attack and fighting thieves use a special attack , or slow melee attack and magic attack enhancement shaman , or 50 Onyxia Whelp Shadow priest guide the spirit of burning , every minute you can get 2 * rapid Windsong trigger or 10 * of rapid elements of force trigger .

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