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J2me Application Development And Programming: A Brief

Wireless technology has become more humdrum as well as affordable with the launch of new technologies every now and then

. These days, world is witnessing an increasing boom in the technology of mobile software. Java 2 Micro Edition i.e. J2ME is becoming more and more popular among the professional programmers.

With the help of J2ME Application Development, the programmer can easily interface the new PHP web services practically with any device. It may be SIP device, web TV or iTV or even a mobile device running on something other than J2ME, such as PalmOS, MoPhun, Symbian, MS Smartphone or Brew etc.

Binary data such as images can also be easily retrieved. Word or PDF documents can be sent by HTTP if the device is capable of viewed such type of documents. Usually they deal with basic HTTP communications. By using PHP they consider other methods of communication like SMS, sockets or email etc.

J2ME programming is an object orientated language. OO (Object Oriented) approach for coders program and design patterns for more advanced coders are to be used by the programmer.


As the memory of any device is expensive, so the programmer uses only the truly necessary objects and avoids several other sorts of objects, which are of lesser importance. The programmers have to manage the memory of the device, which is distributed as working memory, storage memory and application memory.

Working memory is where the game is executed during runtime. User options, high scores and other game state data are to be stored in storage memory during the programming of games. The game itself takes up memory storage. When memory storage holds all the games and applications, application memory storage takes into account.

If a programmer is going to deal with J2ME Games, he/she has to consider the size of screen, frame rate as well as the color schemes. The device should be J2ME enabled. If the games are programmed for mobiles then programmer has to face screen limitations and color limitations.

There are many mobile sets that are not compatible with latest and advance technology. These sets have limited memory constrained and limited screen size and color. They have to do efforts to optimize the results while programming with J2ME.

They have to optimize the graphics and merge them onto one sheet. They can not spread the graphics out into several separate graphics. The applications become easier and wider while dealing with smart phones.

by: Jack Davison
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