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Terran Vs Protoss Rush Defense - Avoid The Cheese

As a Terran player, your little Marines are quite vulnerable to a rush when you're in a Terran vs Protoss matchup

. Zealots die extremely slow and will tear a Marine apart in just 3 hits. If you don't prepare properly, you may end up losing a very quick game to a good Protoss player who rushes you. Use these Terran vs Protoss strategies to be prepared for the rush and deal with it when it comes.

Here are three different types of rushes that Protoss players will throw at you. As long as you know what to do in advance you'll be able to stop the rush, then counter attack for an easy win. Most rushes really cripple the rushing players economy, so if you survive the initial battle, the game will be yours.

The trick to surviving the rush is to scout early. Depending on what your opponent has in his base will show you a sign of what you can expect from a rushing player.

Proxy Play


If there are no buildings in your opponents base (except for the Nexus of course) then you can bet that he is doing some sort of proxy play. This means that he is building a Pylon and Gateways close to your base to get Zealots in as fast as he can.

If this happens to you, be prepared to act immediately. Send another SCV to scout around your base and nearby locations to find where it is, and finish off your wall early. If you find that he snuck his buildings into your main base then your wall isn't going to do anything so instead build a bunker next to your Command Center to protect your SCV's. Start building Marines as fast as you can and build another Barracks or 2. If you can fight off this attack you should be able to win easily since it's an all-in sort of strategy.

The trick to fighting off the Zealots is to keep your Marines in the bunker, and repair it with your SCVs. If the Zealots leave to attack something else outside the range of your Bunker, unload the Bunker and chase them. Just don't let them catch you out in the open.

Zealot Rush

When you scout if you find a Gateway up and being Chrono Boosted with no Cybernetics Core in sight, that's a sure sign of an early Zealot coming to your front door. Finish your wall off quickly and be prepared to micro the Marines you have out to take it out if it gets through.

Early Stalkers

If you scout and see a Cybernetics Core and no Zealot you'll probably be encountering some early Stalker pressure. This can be dangerous if you decided to wall off your base, the Stalker will be able to fire on your buildings without getting in range. To fend this off throw a Tech Lab onto your Barracks and make some Marauders to push them back.

by: Tyson Faulkner
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