The Binding Of Isaac
Divided subjects into three classes: permanent bonuses
, rechargeable by killing all around ability and disposable things like the above tablets. Permanent bonuses tend to increase in addition to damage or enhance the running speed of change shape the hero. As a result, the end game might look like Isaac absolutely infernal.
At the end of each level we have to battle with the boss. There are not many, but here they occur in random order - and if lucky enough to stumble once in a relatively uncomplicated Duke of flies, then the next time there may well be on the watch for dangerous Larry Jr.
In addition to large and important bosses have polubossy embody a variety of sins. Some of them are small-scale versions of his older brothers, and some - are unique. For the victory over every usually give something tasty and healthy.
Levels of all six. It would seem - a ridiculously small. But do not rush to judge by a single digit, because ... in The Binding of Isaac No conservation system. That is all. That is all. The maximum that can be counted - a pause. We got to the last level and there threw his skates - so good pereprohodit from scratch on a new map.
And here the adventure of Isaac shows what the early thinking is not all. Simply fantastic replayability. Even after restarting the thirtieth suddenly finds that there is something unseen and untested.
In addition, all served with a wonderful cartoon drawing and richly flavored with a great atmospheric music.
What do we have in the end? Excellent exterminator of free time for all fans of old school hardcore arcades. The Binding of Isaac or hook for a long time will not let go, or after a couple of deaths will understand that it is not "your." In either case, revelations of more than expect it is not necessary ... and even if it is, then we recommend you listen to yourself first and not vote on the ceiling. And then you never know, suddenly loud the neighbors talking.
Pros: hardcore, animation and panache, and very high replayability; music.
Cons: hardcore.
Comment on game
Oh, today's games and so on okazualivayut most do not want to (x avtoregen, shelter, minimalist details and management). Do not be surprised if soon will have games where you have to press one button, so all opponents at once or to have died instantly step was performed at 5 +
all for the sake of gamers who are lazy to delve into the mechanics and sweat for a while over the impassable point> _>
What about a button - I exaggerated, of course. I mean, what more developed now are trying to cater to the fact that the game is generally not necessary to steam, even if the buttons would be more than one smile.gif
Hmm ... but about what game you wrote above? Intrigued.
by: praveen.imm
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