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The World Materialised Around Us

The world materialised around me, revealing the stone pillars of the Argent encampment

in Zul'Drak apparently where I had logged out back in January 2009. I wow gold eu checked my bags and found snowballs and mistletoe from the holiday event over a year ago. I checked my friends list. Only four names were there one was my alt, and cheap wow gold two were the same person the symptom of a recent server transfer. None of the (two) people on my friends list were online, and I had been removed from my guild. I expected as much, after over a buy wow gold year without logging in. I wow gold europe did a search for my guild's name and found one person online, who informed me that the folks who ran the guild seemed to be logging in gold wow less and ffxiv power leveling less consistently. My immediate impression was that WoW was finally, after all these years, in its decline. It had been over a year since Blizzard posted their last playerbase milestone of 11.5 million, which broke the trend of posting them every million. Realm forums are filled with recruitment threads for oncestrong raiding guilds, and farewell threads aren't unusual. It would be a day or two before I managed to contact someone I actually knew within the game. I was tagged into the guild pretty quickly, and by the end of the day, we were getting ready to raid the current most difficult dungeon, Icecrown Citadel. Now, in my time away from the game, Blizzard added three full raid dungeons and several smaller dungeons to go along with them. With every new set of dungeons added, the old heroic dungeon rewardtokens bumped up a tier, meaning that players could run the same old instances and get better rewards. Naturally, this made the old dungeons easier and easier, as players could basically just rely on their awesome equipment to get them through areas that, a year ago, would have required planning and precise execution. This is where World of Warcraft's greatest improvement possibly since the game's launch comes in. Back in the day, if you wanted to run a dungeon, you'd have to know or get to know four other people.

by: amelie
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