Diablo Iii Launch Ditches Pvp Arena Mode, Raising An Interesting Question
The release of Diablo III is fast approaching according to Blizzard
, which is certainly good news for fans who have been waiting years and years for that day to come. Unfortunately the initial launch won't be quite as feature-rich as expected; the game's PvP Arena mode will not be ready in time for launch
WOW Gold.
The news was announced on a post on the game's development blog which tried to mitigate the disappointment by reiterating the game will be available soon. "As we're counting down the days until we're ready to announce a release date for Diablo III, we've come to realize that the PvP game and systems aren't yet living up to our standards," wrote director Jay Wilson.
The PvP Arena mode, which was first announced at BlizzCon 2010 alongside the Demon Hunter, will now be delivered in a patch sometime after the game's release. The mode places players in arenas where they use their characters (complete with any gear and skills they have) to face off against each other instead of the usual AI-controlled monsters.
"After a lot of consideration and discussion, we ultimately felt that delaying the whole game purely for PvP would just be punishing to everyone who's waiting to enjoy the campaign and core solo/co-op content, all of which is just about complete," Wilson continued.
I find it difficult to be terribly upset about this, as anything that allows me to start playing the co-op game sooner sounds like welcome news. (I have trouble becoming invested in the beta knowing my character will be lost when the game is released.) Yet it's also very strange to see a feature temporarily stripped out instead of contributing to another delay, as Blizzard has remained steadfast in saying it will only ship the game once it's ready. Not having the Arena mode in there feels, to me, like the game is not ready
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.
I'm not under the impression that there is anything untoward to read into this; Blizzard may be a part of Activision now, but it seems to have maintained its independence thus far. If it were being forced to rush the game to market, it likely would've hit long ago.
This no-win situation does raise an interesting question: Is it better to delay your game and ensure every feature is available at launch or do you ship the core game (assuming it to be bug-free) and then deliver an extra mode like this once it's ready? It's a scenario that wasn't especially viable years ago, but with larger hard drives, broadband Internet, and gamers used to seeing games evolve over time, there is a case to be made for doing things the way Blizzard is here. It's also a built-in way for a company to get a second round of publicity for the game in question when that content is released several weeks or months down the line. Those who would argue Arena mode should be available at the same time as the game arrives on store shelves aren't obligated to pick the game up right away; there's nothing to stop them from waiting until Arena mode has been patched in to make a purchase. There is, however, a valid concern to be had with this model. While I don't foresee it happening in this situation, buying a game with the promise of a mode coming later could get messy if the developer takes longer than expected or outright cancels a mode when it's determined it isn't working. And with the disdain many gamers have for pre-ordering games in the first place, those people would probably hate the idea of paying for a game and part of that money essentially acting as a pre-order for content that remains in development.
by: LISHA
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Diablo Iii Launch Ditches Pvp Arena Mode, Raising An Interesting Question Anaheim