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Game Halo: Reach

In Reach, you can also switch between constant properties along the way

. You can have one attribute at a time, and you can replace them with "ammo station" on the boards. We are talking here including the ability to sprint, send out a hologram soldier who grow ding and use jetpack. The latter two I was most definitely needed. Using a hologram of himself works great against enemies that are well protected in front. When the decoy pigeon runs forward turns the enemy after it, and it just plaffe loose.

Several boards are also tailored jetpack, and even though I've seen better versions of other games, it has certainly its moments. You have a limited amount of power at a time, so it's not like you're flying around in the best Dark Void style. No, it's really a matter of very high jumps, and when you encounter enemies with the same equipment you get served pretty entertaining and complicated games.

The vehicles have always had a central position in the Halo games, and Reach is no exception. Several of them have run and fought with before, but some news we get then. A Warthog with a rocket launcher is very welcome when enemies are many. Thanks to the gyro is very precise weapon and useful. Covenant have something similar in his revenant, but here are the ammunition of course, energy-based. You also get opportunities to fight with young fighters in space, and helicopters fly over a city in need. The fighting in Reach's at all a real patchwork, yes you can even fight in the vacuum too! Enemies are pretty much as we know them from previous games, we meet constantly Hunters, Elites and shallow on our way towards the final goal. The latter two, however, has several variations, and Bungie certainly live in time. I met because of the hordes of suicide shallow, who came running towards me with an activated plasma grenade in each hand. These guys obviously gives everything for his beloved Covenant.

Struts Blink


A couple of new races there, but only one of them is a part of the Covenant. This is almost wolf-like skirmishes, a relative of the Jackal. There are three variants of the skirmishes in the game, with varying degrees of difficulty, and is known primarily again because of his tremendous speed and ability to jump very high. The other two races the newcomer Reach-beings. One is a peaceful ostrich, and the other meetings you so far in combat. Little to write home about there, then.

There is much that can be debated on the plus and minus side of this game, but it is not difficult to ascertain that the production values certainly are soaring. Reach is beautiful, and we have looked at how inviting and exciting level variability. Here you can see hundreds of miles beyond in the landscape, the spectacular (yet affixed) backgrounds - often with a great battle that intervening yesnop. Bungie has chosen a slightly more mature color gamut as well, where the bright colors may not appear quite so often. The war experience thus more dirty, and more genuine. When large forces fighting each other, however chopping occur, but this is not very frequent nor very disturbing.

On top of the visual effects are glorious in battle, both on Earth and in the air. The enemy is fortunately not as flippant and talkative as in previous games, you get rather good input from allies (and Noble 6) when it is fought. Voice play in between the sequences is the smooth, but carries a little touch of history never reach the highest level. It's far from all the dialogues that go straight home when it comes to credibility.

Multiplayer Gold

Halo: Reach is thus an okay action game, with about seven hours' duration, when playing alone. But it is an experience that will never find the way to the top echelon of the shooter history. Now, however, Reach more than just single-player campaign, it is up and the second this game really comes into its own. Levels in the campaign is well organized for cooperation mode, both in terms of the tactical combat and interest under holdningsmessig. It's fun to be two in Halo: Reach, either when you zoom around in a vehicle or attack enemy positions on foot.

Now is not the great masses released to the web yet, but I have tested the competition bit in the multiplayer section several times on trips in the past year. The impression is perhaps not quite the same as when the servers filled up, but there is no doubt that you can watch hundreds of hours on Xbox Live with this game - especially when you can rise in rank and really show off how good you are.

My personal favorite is probably "Fire Fight", a mode we saw in Halo: ODST. Here are fighting Mon simply against increasingly difficult waves of enemies on several interesting and diverse board. New modes include "Head Hunter", where you collect the skulls of the dead loss of points and "Generator Defense. In the latter there are three Spartans to three Elites in combat to protect, respectively, and destroy a generator.

On top of all modes, multiplayer maps and the ability to use snacks as a jetpack in multiplayer we have a refurbished Forge. This is a level editor has been improved in the Reach, and thus the total package received even more content. We have not had the opportunity to test this myself, but just the thought of tinkering own Halo Board's very alluring. You'll also hear the voice of Master Chief in the multiplayer part, it's a little nostalgic bonus for fans.


Conclusion

Halo: Reach is a bit more mature than their predecessors, more human and alvorstynget. It is a sentence from Bungie, a thanks and goodbye to a nearly ten-year partnership with Microsoft on a series that has defined the console shooter. Still can not single-player campaign to convince properly. I do not get the feeling of grandeur and desperation when I play it. Although most of the gameplay elements work well, fails the storytelling and the artificial intelligence.

However, it is important to remember that Halo. Reach is so much more than a single-player title, so the game should be assessed accordingly. Reach rises immediately in co-op, and over Xbox Live multiplayer capabilities so much that one can immerse themselves in the weeks and months. The social saving in many ways Bungie parting, then we hope the great masses wash his mouth before they make big impression on Tuesday.

by: kaia
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