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Guild Wars 2 Evaluation: To Create A New Experience To Break The Traditional Dilemma

Guild Wars 2 evaluation: to create a new experience to break the traditional dilemma


What is the secret of success in the MMO game? At present, a lot of games are not suitable for ordinary players - especially game developers paid model, making the game probably is true.

Gush annually a large number of games to be your wallet, the players are not very willing to give up before the game and spend a lot of time and money to try new games.

This is why so many MMO began large bloodletting allow players to experience, the most successful example is the "World of Warcraft" in the months after the game was released for free. But in any form of the game to promote innovation are essential, "Guild Wars 2" Call of the players who use the traditional way to win, to show us the wisdom.


Most MMO games are subject to the influence of the great achievements of the "World of Warcraft" to meet system simulation game in 2004. True, indeed difficult to create a free from the influence of the "World of Warcraft" game, but the developers seem reluctant to deviate from this pattern, so what about the innovation, the road to success will be stagnant.

ArenaNet never fear, the game developers have been "fighting a great impact, and to understand the plot of the game players need is less boring multi-point meaningful.

The plight of the modern MMO to allow players to repeat the wide variety of tasks to kill 20 wolves style.

The recently released Guild Wars 2 players demonstrated MMO still has its own statement, the familiar system redesign so tired of the game back to life. "Guild Wars 2" shaken inherent mode, create a new way to get the kind of success like "World of Warcraft". Game tasks more cooperation, attention is to enjoy the course of the game rather than an upgrade.

Currently, almost all MMO will design PvP combat. After all, if you are not a stranger fists, then you can together with hundreds of real human on the much more interesting, right? Usually participate you like the game battlefield actual feeling did not imagine in the cool, mastered the game players simply do not want to wait, just relaxed feeling lifeless dead computer experience.

"Guild Wars 2", there is an interesting design to offset the level gap between players. In short, PvP role is completely different from your PvE role, though they look the same, but they gained experience independent. Role in PvP Unlock all vocational skills, but at first only the most basic equipment.

With you play PvP increase in the number of, you can unlock the equipment and other incentives, but the overall level of all roles are the same, so when you face the enemy, especially 1v1, more fair to. The battlefield is who can be the most effective use of the skills, rather than who has the better equipment.

This experience is entirely new, "Guild Wars 2" still can not help falling into the trap of MMO fatigue. After a period of time to repeat the action, you feel no difference with the current market of MMO. This may be because I played a few games but do not have much patience into a game. And "Guild Wars 2" has done this very well, and provide a wide variety of good choices for players, instead of MMO players know.

Finally, "Guild Wars 2" as well as the end of the sword. MMO into the public domain, many companies have adopted in order to profit payment mode, and now many companies are beginning to use the free mode, the game charges.


"Guild Wars 2" target other retail game requires the player to a one-time purchase of the game to break the pattern. Perhaps this model will eventually overthrow the dominance of the "World of Warcraft", but the game was released a few months ago I still hesitated this mode.

Even so, apparently, "Guild Wars 2" to provide players with an exciting new fantasy world to explore, there are a lot of updated design creativity, and no subsequent pressure on your wallet. New players should really take a look, but the players tired of the formulaic plot and endless booty can update their ideas will not find something here.

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Guild Wars 2 Evaluation: To Create A New Experience To Break The Traditional Dilemma