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Self-confidence Or Complacency? Blizzard Says Diablo 3bug-out Of The Way

Self-confidence or complacency? Blizzard says Diablo 3Bug-out of the way


The most important is Blizzard actually audacity Although "Diablo 3" has so many bugs, but the player has fun doing it, you're having fun yet?

In patch 1.0.5, we will fix Rune focal inflammation footprint caused five times higher than expected injury error. Correction after the damage caused by the coke inflammation footprint will be reduced 3 seconds, 1500% weapon damage to 300% weapon damage for 3 seconds. Although this error in 1.0.4 on the line was soon found, and we have the ability to be revised on line, but we do not want players to be corrected in the case of no knowledge. We also want players to focus inflammation footprint Build fun, so although this is a serious problem we need to solve, but we chose to wait until the next client patch to make adjustments.

We are aware of some Build Jiao Yan footprint is no longer feasible in the error corrected. The end result is that we want to continue Build gives players more choice and manner, allowing the player to their skills / equipment creative, but we do not encourage players to conservatively limit themselves contrary to our design goals at the expense or create situations.


Based on the precepts of the value of skills had never intended for the damage better than hate value-based skills. The contrary, the precepts of skills should you choose for defense skills, or damage other than to provide the practical skills. Jiao Yan footprint and contrary to our design philosophy to maintain the current situation, and returned to the players created some dangerous situations (after all, if you are encouraged to use all the precepts of the value of manufacturing damage, if you need to use similar smokescreen or Shadow the power to survive when no other way).

We have not 1.0.5 when the exact time of the on-line, but we will provide more information as the development process proceeds. We will also update patch on the line near this post as a reminder.

This is not a BUG, ??BUG accidental result of the game. 15% of the damage is originally designed.

We are not deliberately designed Rune causing 15% weapon damage within three seconds. We are ready to reduce to the value (3 seconds 300% weapon damage) originally 1.0.4 Design and preparation.

So in the end what BUG? Flame on the ground per second, causing injury, we set the value we want the amount of damage caused by Jiao Yan footprint skills during that time. Unfortunately, the value to be calculated to each determination and is added together. So, 5 times each judgment in the determination of the amount of damage actually should have caused a total damage of this skill. This is BUG parts.

When we test did not find that it is entirely our mistakes. There is some reason to be repaired, said above the main post.

I understand you want this skill to cause 15% damage within three seconds, but in fact is fivefold ... that is 3 seconds 7500% damage? If the first goal is 15%, why do you want to set set to 300%?

Less so. Initially, we want to focus inflammation footprint within 3 seconds (that is, 100% of weapon damage per second) caused 300% damage. The result is - not - but each judged to have caused 100% damage per second, causing 100% weapon damage. Fire damage is carried out five times per second judgment, continuing the process of a total of 15 injury determination. So is 1500% damage, higher than what we expected 5 times.

I know this game is still young, but I hope you will allow to make some changes in your role. I mean, why not allow people to change the play. This patch, I've been using coke inflammation footprint as an offensive skill, and so my role danger than hiding, but so far from fun.

Please do not be so quick to make decisions, there are many good aspects ... at least give us the freedom to choose.

I will convey your feedback to the developers. Thank you for sharing.

That is to say, the original design per second caused more damage is a BUG? Why not repaired and retained 1500% in three seconds? To 300%?

Has never designed 3 seconds 1500% weapon damage (BUG). We actually designed in 1.0.4 is 300% weapon damage for 3 seconds.

Yapping! Said that the the patch announcement is lie?


You see, which says 1500%. This means that if you thought about 1500% designed then that is simply not tested and did not the people check patch announcement.

You do not have the quality inspection departments? Testers? Why lie to us?

The patch announcement is written based on false information, (so cause we missed the test). We have to review why missed, and to improve our processes so that such incidents do not recur in the second - both from the point of view of the test or patches announcement information to confirm.

by: iloveoon
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Self-confidence Or Complacency? Blizzard Says Diablo 3bug-out Of The Way Amsterdam