Video Games: Creating A New Human Being?
Wholesale video games are much debated
Wholesale video games are much debated. Bloggers argue vehemently about many features of their use. One controversial topic is whether video games wholesalers, by marketing these items at such low prices, are promoting a pastime that is fundamentally isolating. There are points either way and we will review both sides herein.
The stance that
wholesale video games are non-social is premised on the following several pieces of evidence. First, gamers pass many hours in front of their computers, rather than in direct contact with other human beings. By being so involved in relating to an inanimate object, participants dont take part in common human conversation. This, it is said, results in hardship in forming relationships, lack of ordinary socialization, and extreme solitude. Huge amounts of time on a laptop are especially likely to put stress upon life in the family; some parents in fact restrict wholesale video games play to a handful of a week to bypass this problem.
Second, gamers who frequent video game wholesalers to order lots of nearly free items tend to become engaged in internet worlds. Sometimes, other participants are online simultaneously and may even play together, in crews with one another. But the argument goes that virtual interaction is a weak substitute for actual socializing and that because onliners never have to meet or deal with who they really are; whatever "personal" interaction comes from this style of play is artificial and surface-only.
The position that wholesale video games are not an exercise in isolation rests on the same facts but another interpretation. It is true that players may use lots of time with their play stations, playing games online or just alone. But when online, the argument goes, participants are really communicating in complex social ways. They learn to work with one another; to speak clearly; to compete in healthy ways; and to rest upon their fellow online groups to attain common ends. It is a new kind of conversation, but still fundamentally social and very, very human. And with reasonable boundaries and good sense, quality family time is still available and very valuable.
The premise that online discourse is a poor substitute for direct communication begs the question. The "real thing" is increasingly becoming mechanical interactions and formation of groups with common goals. Facebook, and similar social media, are creating a new world where people need not be in direct contact in order to create and have fun with relationships. In fact, it could be maintained that the multiple game-based interactions advances personal socialization. In this scenario, video games wholesalers are in fact the architects of a new world of communication.
So, how do you feel about the impact of wholesale video games?
by: kathy
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