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"guild Wars 2" 10 Innovation

1, jump - and no air wall

1, jump - and no air wall

"Fighting" action to adapt to spend a lot of effort, especially over people from other online games. Can not jump, and the air wall are encountered anywhere frustrating things.

ArenaNet has not only learned a lesson, and went to the extreme. Do you imagine the brain frog jump thing? All right! To see what our new jumping challenge! There are a variety of high platform diving! And a variety of you have the urge to go to a faith Leap!

2, achievement system more reasonable

Achievement system, also in "fighting a" better known as the title system, it is enough to mean. Perhaps in 2005, the players are also very easy to meet. But now it seems, it is simply boring people go crazy. If you see the game, a player has the title of "Walking in the god of the earth", you will feel awe, or feel that he must be crazy.

The good news is that "Guild Wars 2" achievements system easier for those of us without obsessive-compulsive disorder. Of course, there are some difficult achievement, but many natural game. I especially like the daily achievements of set it so that every day you get a substantial reward.

3, one shared with other players open world

I understand ArenaNet's first work itself is not a traditional massively multiplayer online games, a large copy of the system's application server operations easier. This system allows players often feel lonely, the game is more like a stand-alone game. No wild things in the game can players unite together.

This is why the sequel to become a large open multiplayer online game is how important it is. This is able to reflect the the online social essence of the design. A large-scale online games should always have the company of other players, and you can work together to explore the world.

4, Trade Station

Trade Station, which is "Guild Wars 2" in the auction house, after the sale debut was not easy, but I still have high expectations for it. You can use it to buy or sell at any corner of the world. Fighting a "compared to your old trading channel, buy and sell depends crying.

5, race diverse

My Guild Wars most dissatisfaction things is only one race, or shall mankind, human real life play, I'm not in the game play this thing.

The four new race "Guild Wars 2" change is huge. Each race should have a unique culture, social systems, beliefs and style. Different tastes can find their interest in the race, for which I am very pleased.

6, the world is more magnificent

Here, I pay tribute to the "fighting a", that is "fighting" has the most beautiful game I have ever played. ArenaNet art team both on the concept set or perform to achieve the ultimate. The landscape of the world and the role of setting, can be called a visual feast.

"Guild Wars 2" screen, even completely beyond "fighting," fighting "completely dwarfs. The upgrade version of Tyria continent screenshots addiction, even when I'm dying.

7,Teleport

Continue to explore the basic gameplay of Guild Wars 2 ". Guild Wars 2 we pointed out to go where you explore the route, but no limit. Our online games, and finally as adults to treat: we do not stop commands where do, but decide the route to find their own way. And the best part is that we will be rewarded in the process of exploring.

The "battle" it is hard to explore the power. Title Reward completed map completely attractive, and the whole world is nothing worth exploring.

"Guild Wars 2" Teleport saving countless hours to help players. Each delivery point unlock allows you to be sent to this at any time. For a people who like to explore, this is a better set, we no longer have to explore too deeply into it difficult to return and distress you have to do is to determine the target and do everything we can to get there, and then sent back Looking for the next target.

8, addictive staining system

"Battle" and colorings, but I rarely see them. They occasionally fall, and can also be purchased in the merchant, but I always feel that they are too expensive and not worth my efforts to obtain them.

"Guild Wars 2" not only has a wide range of colors, also the staining system and Pokemon collect pets addictive. At the beginning of the game, you only have a small part of the color, but you can adventure to produce their own or find more color. Every time you unlock a new color, it will always belong to you. You can continue to try new color combinations, without regard to the price problem. I really enjoyed the dyeing process, I put my Asura confused and dressed dancer in the 1980s MV as Rounds.

9,more valuable loot

"Guild Wars 1" in the fall, I could not flattered. Because the core game is the role of skills, rather than equipment (although this is a great setting). But drop items are some completely do not have access to the equipment, I was a superficial guy, and I hope to one day hit the Grand Canal, and played a Need for equipment from the monsters, or at least give me a chance. "Fighting" falling addition to garbage or trash.

We finally ushered in the system should fall in a large-scale online games, materials, equipment, stain, and rare equipment, there are used to trafficking garbage, and other randomness very good thing. I am still adapting to the green containers packed than blue anomalous set, but I am pleased to pick up to get interesting.

10, manufacturing systems, great!


I do not mean in each online game production skills training, but "Guild Wars 2" production skills irresistible. Than fighting a "manufacturing diversity really happened tremendous change, and I create function put it down in the manufacturing systems, in addition, from every corner of the world, you can also keep the material delivered to the bank, which made The manufacturing experience easier incomparable.

More importantly, I was that producers, rather than the NPC take away my material and money to do a good job for me, and then thrown into my hands.

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