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"guild Wars 2" Mad King Thorn The Raiders Skills Play

"Guild Wars 2" Mad King Thorn the Raiders skills play


Kryta former rulers, the reign of Mad King Thorn has been completely crazy. Halloween festival is also because he did not emerge until 250 years no one has seen his ghost ... but this Halloween does not seem like ...

Mad King Thorn skills

Slam: (light damage) Melee attack


Mad King Shield: (light damage, frozen) remote injury has a chain effect, infection by a player to another player. Contagious up to four targets, freezing time for 2s.

Night attack: (medium damage) single-direction remote attack.

Night invasion: (medium damage) conical remote attack.

Pumpkin bomb: (medium damage) MKT (short for Mad King Thorn, after the mad king collectively known as MKT) each the 15s will randomly throw some pumpkin 3s cause AOE damage.

Scarecrow: (light injury, fear) when the Scarecrow when it immediately threw crow, causing light damage. Scarecrow will 5s after AOE fear.

Transmission: 28sMKT will teleport to players farthest away from his next attack.

Advance spoilers: Battle Mad King Thorn:

Most BOSS mad king's blood is thick, so fighting a slightly longer time than expected. BOSS fighting directly, so you may not need to use the voice command like. And the the BOSS war will balance the level of all the players, so far as possible with several levels of different players, this is more favorable.

Generally speaking, the Mad King before in open play we want to play a game you do. He said that what you do, if you hear him say "Mad King Says", this time to open hit, ready to roll. If you do not know this, it is estimated that the fighting will come very suddenly.

Once the fighting began, about every 15s, the Mad King will randomly throw some pumpkin bombs. These bombs will explode within 5s, resulting in a moderate amount of AOE damage. Bomb explosion time 3s, another blast zone so it is likely to come from an explosive area, then alternating back and forth, to avoid the bomb blast. The remote then relatively easy, good hiding bombs on OK. However, when the mad king Teleport skills, be sure to pre-selected the location of a suitable shelter. Stay an eye, lest any accident.

28s after the mad king out of the teleport skills, will be sent to the furthest away from his players next. This means that you need to keep moving and distance, to prevent him from behind you. Melee, the output may little difficult, because not Zhan Zhuang. The traditional T is unable to pull the MKT, the first goal in melee range, he will find that the player closest to him. So, this was to ensure that the mobile war while he was able to gain melee.

MKT will summon some fixed position Scarecrow to help him attack. When the Scarecrow when there crows appear in a radius within this radius will bleed damage. These injuries is relatively small, even can ignore. But then do not be disregard 5s after, the Scarecrow will release an AOE fear, so be sure to look at the ground AOE mark, as far as possible to avoid these AOE fear.

The combat zone is a series of platforms, in addition to fighting starting platform, slightly lower than the other platforms. When Mad King disappeared, and went to look for, which area which mobs hit regions.

Tips: When you take the time to look for him, he does not reply to the blood.

Tips:If you're kneeling on the floor, and this time you near the scarecrow scarecrow then directly select as the target. They are very little blood, almost 2-3 under on the line. This saves a companion to come and save you time and improve the DPS.


The link between the platform part of it is a very good location, if you are remote DPS or remote AOE treatment can be used as the first choice. Because here the vision, and is not likely to be hit.

Must let MKT melee range memory can be a target player, can also be a pet. If you run too far, you know, BOSS will disappear, and reset. This may belong to the common-sense questions, for remote teams, but this does have that may occur.

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